Running Sheet Able Teller: Difference between revisions
Line 159: | Line 159: | ||
**6x3=18 Benedict | **6x3=18 Benedict | ||
===Blades(2-16)=== | =====Blades(2-16)===== | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed |
Revision as of 03:39, 8 June 2024
{?}
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
- President - War dogs
- Graduated Dotson Trucking
- Knight of Amber - Graduate of Rasak
- Graduate - Phil Hellmuth Poker Expert School
Points{}
Total: = 200 Stats+ 8 Powers+36 Skills+ Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +20 Storage
Statistics {20}
- Psyche: Chaos
- Strength: 2
- Endurance: 3
- Warfare: 15
Rasak added
Powers {8}
- 0 Cantrips. : Able's Spells
- 8 Thievish skills : Able's Spells
Skills {36}
- 2 Mechanics
- 1
- 1
- 2 Motorcycle racing/riding
- 1
- 1
- 2 Doctoring
- 1
- 1 Pip Skill-Rasak- Medical Training
- 2 Games of Skill-knife throwing
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 1 Pip Skill-Rasak-Military Horsemanship
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 1 Pip Skill-Rasak-Military Technology
- 1 Pip Skill -Rasak-Military Command and Communications.
- 1 Pip Skill-Rasak-Gymnastics
- 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Thievish Tops
- Alchemy-Alchemy Duplicate poisons
- Move silently 90%
- Locksmithing 70%
- Pick locks 95%
- Pick pockets 99%
- Evaluate Treasure +/-10%
- Dagger Sure Strike x6
- Dagger Attack:-Quickdraw +4 Extra Attack
- Entertaining +5 Charisma
- Game of Skill 45%
- Heist from Pack & Bundles 90%
- Bow Accuracy: Critical Plus
- Juggle 99%
- Defense +1
- Evaluate Treasure within 10%
- Bypass Traps 80%
- Fist Attack +3
- Dagger Attack Quickdraw
- Slight of hand 99%
- Jimmy Portals 50%
- Start Fires 50%
- Taste Analysis
- Streetwise 75%
- Dagger throwing accuracy: Critical +
- Dagger Sure Strike x3
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {(74)}
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord
A symbolic uniform cord worn by graduates in all situations. 16" long.
Walking Set items usually worn
Worn
Boots(4)
- 1 Animal Vitality
- 2 Double Speed
- 1 Ability: Call to Don/Return
- 4
Greaves (6)
- 1 Animal Vitality
- 2 Double Speed
- 2 Amber Stamina
- 1 Ability: call to don/Return
- 6 x3=18 Benedict
Vorpal Collar (6)
- 1 Animal Vitality
- 4 Invulnerable: Mithril. Protection from Decapitation.
- 1 Ability: Call to don/Return
- 6x3=18 Benedict
Blades(2-16)
- 1 Animal Vitality
- 2 Double Speed
- 4 Deadly Damage
- 1 Ability: Call to hand/Return
- 8
Under Clothes (5)
- 1 Animal Vitality.
- 4 Invulnerable: wears the arming garb like longjohn.
- 2 N/N Forms: Arming garb, daily clothes, longjohns.
- 2 N/N Spells. : Able's Spells
- 1 ability: Call to wear/ return
- 1 ability: Cleanse self and every in up to 15'
- 5
Shadows{0}
Stuff{2}
- 2 Good Stuff
WC&LGA
Miscellany
Graduation Benefits
Items
Graduate Cord
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
- A thin green & white cord added if the individual does a turn as an instructor.
- A red cord is added if they are a regular instructor.
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
Death Wheeler (12)
(44 pips Osric)
- Vitality 4 (superior materials and durability)
- Movement 2 (spinning Rings)
- Deadly Damage 4
- 1 Ability:Call to hand/Return
- 1 Alt Form: Personal Choice
- Shadowwide *4
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
Aspen brought his home, A very decorative weapon for his collection.