Difference between revisions of "Running Sheet Able Teller"

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(Points{})
(Miscellany)
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=='''Miscellany'''==
 
=='''Miscellany'''==
==='''<big>Graduation Benefits</big>'''===
 
====Items====
 
=====Graduate Cord=====
 
 
[[File:BPMC-cord.jpg|150px]]
 
 
A symbolic uniform cord worn by graduates in all situations.  16" long.
 
 
No magical powers to begin with.  It is often magicked later..
 
 
*A thin green & white cord added if the individual does a turn as an instructor.
 
*A red cord is added if they are a regular instructor.
 
 
=====Rasak Knife (5)=====
 
[[File:BenBlade1.jpg|150px]]
 
 
*4 Deadly Damage 4
 
*1 Ability-1 Return to Hand/Return to Forge on death
 
**5  x3 horde 15. Benedict & The Rasak Graduates
 
 
 
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 
 
=====Death Wheeler  (12)=====
 
(44 pips Osric)
 
 
[[File:Deathwheeler.jpg|500 px]]
 
*Vitality 4 (superior materials and durability)
 
*Movement 2 (spinning Rings)
 
*Deadly Damage 4
 
*1 Ability:Call to hand/Return
 
*1 Alt Form: Personal Choice
 
*Shadowwide *4
 
 
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
 
 
Aspen brought his home,  A very decorative weapon for his collection.
 

Revision as of 20:45, 7 June 2024

{?}

200px

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • President - War dogs
  • Graduated Dotson Trucking
  • Knight of Amber - Graduate of Rasak
  • Graduate - Phil Hellmuth Poker Expert School

Points{104}

Total: 104 = 40 Stats+ 8 Powers+36 Skills+ {20()}Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +0 Storage

Advancement

20: 10 str 10 endurance

Statistics {40}

  • Psyche: Chaos
  • Strength: 12
  • Endurance: 13
  • Warfare: 15


Rasak added

Powers {8}

Skills {36}

  • 2 Mechanics
    • 1
  • 1
  • 2 Motorcycle racing/riding
    • 1
    • 1
  • 2 Doctoring
    • 1
    • 1 Pip Skill-Rasak- Medical Training
  • 2 Games of Skill-knife throwing
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.


Thievish Tops

  • Alchemy-Alchemy Duplicate poisons
  • Move silently 90%
  • Locksmithing 70%
  • Pick locks 95%
  • Pick pockets 99%
  • Evaluate Treasure +/-10%
  • Dagger Sure Strike x6
  • Dagger Attack:-Quickdraw +4 Extra Attack
  • Entertaining +5 Charisma
  • Game of Skill 45%
  • Heist from Pack & Bundles 90%
  • Bow Accuracy: Critical Plus
  • Juggle 99%
  • Defense +1
  • Evaluate Treasure within 10%
  • Bypass Traps 80%
  • Fist Attack +3
  • Dagger Attack Quickdraw
  • Slight of hand 99%
  • Jimmy Portals 50%
  • Start Fires 50%
  • Taste Analysis
  • Streetwise 75%
  • Dagger throwing accuracy: Critical +
  • Dagger Sure Strike x3

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {(74)}

Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

Walking Set items usually worn

Worn

Boots(4)
  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4
Greaves (6)
  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict
Vorpal Collar (6)
  • 1 Animal Vitality
  • 4 Invulnerable: Mithril. Protection from Decapitation.
  • 1 Ability: Call to don/Return
    • 6x3=18 Benedict
Blades(2-16)
  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8
Under Clothes (5)
  • 1 Animal Vitality.
  • 4 Invulnerable: wears the arming garb like longjohn.
  • 2 N/N Forms: Arming garb, daily clothes, longjohns.
  • 2 N/N Spells. : Able's Spells
  • 1 ability: Call to wear/ return
  • 1 ability: Cleanse self and every in up to 15'
    • 5

Shadows{0}

Stuff{2}

  • 2 Good Stuff

WC&LGA

Miscellany