Difference between revisions of "Running Sheet Anuk Sabinek"

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(Points{})
(Miscellany)
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=='''Miscellany'''==
 
=='''Miscellany'''==
 +
==='''<big>Graduation Benefits</big>'''===
 +
====Items====
 +
=====Graduate Cord=====
 +
 +
[[File:BPMC-cord.jpg|150px]]
 +
 +
A symbolic uniform cord worn by graduates in all situations.  16" long.
 +
 +
No magical powers to begin with.  It is often magicked later..
 +
 +
*A thin green & white cord added if the individual does a turn as an instructor.
 +
*A red cord is added if they are a regular instructor.
 +
 +
=====Rasak Knife (5)=====
 +
[[File:BenBlade1.jpg|150px]]
 +
 +
*4 Deadly Damage 4
 +
*1 Ability-1 Return to Hand/Return to Forge on death
 +
**5  x3 horde 15. Benedict & The Rasak Graduates
 +
 +
 +
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 +
 +
=====Death Wheeler  (12)=====
 +
(44 pips Osric)
 +
 +
[[File:Deathwheeler.jpg|500 px]]
 +
*Vitality 4 (superior materials and durability)
 +
*Movement 2 (spinning Rings)
 +
*Deadly Damage 4
 +
*1 Ability:Call to hand/Return
 +
*1 Alt Form: Personal Choice
 +
*Shadowwide *4
 +
 +
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
 +
 +
Aspen brought his home,  A very decorative weapon for his collection.
 +
 +
 +
====Abilities====
 +
Stats
 +
*Add 5 pips to Warfare unless rank of ''Chaos or Human''.  Minimum of ''Amber'' rank Warfare
 +
*Add 3 pips to Endurance unless rank of ''Chaos or Human''.  Minimum of ''Amber'' rank Endurance
 +
*Add 2 pips to Strength unless rank of ''Chaos or Human''.  Minimum of ''Amber'' rank Endurance
 +
Skills
 +
*1 Pip Skill-Rasak-Military Technology
 +
*1 Pip Skill -Rasak-Military Command and Communications.
 +
*1 Pip Skill-Rasak-Military Horsemanship
 +
*1 Pip Skill-Rasak-Gymnastics
 +
*1 Pip Skill-Rasak-  Medical Training
 +
*1 Pip Skill-Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.

Revision as of 04:36, 8 June 2024

{?}

200px

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

Points{75}

Total: 75= 25 Stats+0 Powers+26 Skills+{19} Items +(+0/0 allies/Enemies) +0 Shadows+5 Stuff + 0Storage

Advancement

25:10 str,10 end, 5 warfare

Statistics {25}

  • Psyche: Chaos
  • Strength:10
  • Endurance: 10
  • Warfare: 5

Rasak added

Powers {0(5)}

Skills {26}

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

Allies & Enemies {1/1= 0}

Allies

  • 1 Able Teller

Enemies

  • Warhog guy

Companions

Items {}

Worn Walking Set Pieces

Greaves (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 2 N/N Forms:Clamshll Greeves, Chain link braclt attaches to boots
  • 2 N/N SpellsL Sabinek's Spells
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Vorpal Collar (6)

  • 1 Animal Vitality
  • 4 Invulnerable: Mithril. Protection from Decapitation.
  • 2 N/N Forms:Vorpal Collar. Silver chain-link necklace
  • 2 N/N Spells: Sabinek's Spells
  • 1 Ability: Call to don/Return
    • 6x3=18 Benedict

Boots(12)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 N/N Forms: Short Shoes, Engineer boots
  • 1 Ability: Call to Don/Return
    • 4 x3=12 Benedict

Blades(2-16)

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8x3=24 Benedict

Under Clothes (6)

  • 1 Animal Vitality.
  • 2 Vs Firearms
  • 2 N/N Forms: Arming garb, Long-johns, daily clothes, other wear.
  • 1 Ability: Cleanse everything within 5'
    • 6 x3=15

Fun Stuff says Able {19()}

Fire Stick 3

Fire stick match.jpg

  • 2 Ability- Start fire
  • 1 Ability: Call to hand/Return
    • 3 x3 horde=9 Chaosian Merchant

Lighter 6

Henry lighter.jpg

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand
    • 2 x3 Horde=6 Henry

Cigar Case 5

Henry's Cigar case.jpg

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 Henry.

Cigar Box 7

Henry's cigar box.jpg

  • 2 Vs Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Items within can be summoned remotely by the owner.
  • 1 Ability: Keep Contents fresh.
  • 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
    • 7 Henry

This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.

Van Real Glasses

Sab glasses.jpg

Non Magical-2 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
Magical-6 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision


Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.


Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

Shadows{}

Stuff{}

Miscellany

Graduation Benefits

Items

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.

Aspen brought his home, A very decorative weapon for his collection.


Abilities

Stats

  • Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
  • Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
  • Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance

Skills

  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.