Strange behaviour placeholder: Difference between revisions
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==Skills== | ==Skills== | ||
:Athletics (Sinandre) | |||
:Perception (Elf) | |||
:Acrobatics (Fighter) | |||
:Survival (Fighter) | |||
:Medicine (swapped with Athletics from Soldier) | |||
:Intimidation (Soldier) | |||
==Feats== | ==Feats== |
Revision as of 14:59, 9 June 2024
NAME
Name: Briharanos "Briar" Galanodel
Alignment: Neutral Good
Gender: Non-binary
Race: Sinandre
Class: Fighter (Battle Master)
Level: 6 (level ups to follow)
Age: 354
Description:
Ability Scores
Strength: 12 (+1)
Dexterity: 18 (+4) (+2 from Elf, +2 from 4th level ASI)
Constitution: 16 (+3) (+1 from free ASI)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf)
Charisma: 8 (-1)
AC: 16, 17 if dual wielding
HP: 58
Hit Dice:6xd10
Speed: 35'
Proficiency: +3
Melee Attack: +1 (Str) / +4 (Dex) if the weapon has Finesse
Ranged Attack: +4
Spell Attack:n/a
Spell Save DC: n/a
Initiative Bonus
Passive Perception
Passive Insight
Spells
None
Saving Throws
Strength: +4 (+PR)
Dexterity: +4
Constitution: +6 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1
Languages Known
Proficiencies
- Longswords
- Shortswords
- Longbow
- Shortbow
- All armour
- Shields
- Simple weapons
- Martial weapons
- Thieves tools (Fighter)
- Dice (Soldier)
- Land vehicles (Soldier)
Skills
- Athletics (Sinandre)
- Perception (Elf)
- Acrobatics (Fighter)
- Survival (Fighter)
- Medicine (swapped with Athletics from Soldier)
- Intimidation (Soldier)
Feats
Dual wielder
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Traits
Darkvision 60'
Fey Ancestry - adv on saving throwas vs charmed, can't be put to sleep by magic
Trance - 4 hours meditation rather than sleep
Mask of the Wild - can attempt to hide even if only lightly obscured by natural phenomena
Fighting Style - Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Battle Master - Manuevres TBC
Second Wind - 1d10+fighter level healing as a bonus actions
Action Surge - 1/rest
ASI level 4 (spent)
Extra attack
ASI level 6 TBC
Features
Saving Throws -
Str and Con
Background
Gear
Character Backstory
Table format
Injury | First | Second |
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Minor | ||
Major | ||
Severe | ||
Critical | ||
Fatal |