Running Sheet Roger of Garn: Difference between revisions

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Created page with " <big>'''{?}'''</big> 200px '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total:..."
 
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=='''Statistics {}'''==
=='''Statistics {}'''==
*Psyche:  
*Psyche: Amber
*Strength:  
*Strength: 21
*Endurance:
*Endurance:22
*Warfare:
*Warfare:40 Reader
 
 
==='''<big>Graduation Benefits</big>'''===
====Items====
=====Graduate Cord=====
 
[[File:BPMC-cord.jpg|150px]]
 
A symbolic uniform cord worn by graduates in all situations.  16" long.
 
No magical powers to begin with.  It is often magicked later..
 
*A thin green & white cord added if the individual does a turn as an instructor.
*A red cord is added if they are a regular instructor.
 
=====Rasak Knife (5)=====
[[File:BenBlade1.jpg|150px]]
*4 Deadly Damage 4
*1 Ability-1 Return to Hand/Return to Forge on death
**5  x3 horde 15. Benedict & The Rasak Graduates
 
 
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 
=====Death Wheeler  (12)=====
(44 pips Osric)
 
[[File:Deathwheeler.jpg|500 px]]
*Vitality 4 (superior materials and durability)
*Movement 2 (spinning Rings)
*Deadly Damage 4
*1 Ability:Call to hand/Return
*1 Alt Form: Personal Choice
*Shadowwide *4
 
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
 
Aspen brought his home,  A very decorative weapon for his collection.
 
 
====Abilities====
Stats
*Add 5 pips to Warfare unless rank of ''Chaos or Human''.  Minimum of ''Amber'' rank Warfare
*Add 3 pips to Endurance unless rank of ''Chaos or Human''.  Minimum of ''Amber'' rank Endurance
*Add 2 pips to Strength unless rank of ''Chaos or Human''.  Minimum of ''Amber'' rank Endurance
Skills


 
=='''Powers { }'''==
=='''Powers { }'''==



Revision as of 03:54, 19 June 2024

{?}

200px

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Statistics {}

  • Psyche: Amber
  • Strength: 21
  • Endurance:22
  • Warfare:40 Reader


Graduation Benefits

Items

Graduate Cord

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.

Aspen brought his home, A very decorative weapon for his collection.


Abilities

Stats

  • Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
  • Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
  • Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance

Skills

Powers { }

Skills {}

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {}

  • Signature piece

Shadows{}

Stuff{}

Miscellany