Running Sheet Roger of Garn: Difference between revisions
Created page with " <big>'''{?}'''</big> 200px '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total:..." |
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=='''Statistics {}'''== | =='''Statistics {}'''== | ||
*Psyche: | *Psyche: Amber | ||
*Strength: | *Strength: 21 | ||
*Endurance: | *Endurance:22 | ||
*Warfare: | *Warfare:40 Reader | ||
==='''<big>Graduation Benefits</big>'''=== | |||
====Items==== | |||
=====Graduate Cord===== | |||
[[File:BPMC-cord.jpg|150px]] | |||
A symbolic uniform cord worn by graduates in all situations. 16" long. | |||
No magical powers to begin with. It is often magicked later.. | |||
*A thin green & white cord added if the individual does a turn as an instructor. | |||
*A red cord is added if they are a regular instructor. | |||
=====Rasak Knife (5)===== | |||
[[File:BenBlade1.jpg|150px]] | |||
*4 Deadly Damage 4 | |||
*1 Ability-1 Return to Hand/Return to Forge on death | |||
**5 x3 horde 15. Benedict & The Rasak Graduates | |||
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons. | |||
=====Death Wheeler (12)===== | |||
(44 pips Osric) | |||
[[File:Deathwheeler.jpg|500 px]] | |||
*Vitality 4 (superior materials and durability) | |||
*Movement 2 (spinning Rings) | |||
*Deadly Damage 4 | |||
*1 Ability:Call to hand/Return | |||
*1 Alt Form: Personal Choice | |||
*Shadowwide *4 | |||
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course. | |||
Aspen brought his home, A very decorative weapon for his collection. | |||
====Abilities==== | |||
Stats | |||
*Add 5 pips to Warfare unless rank of ''Chaos or Human''. Minimum of ''Amber'' rank Warfare | |||
*Add 3 pips to Endurance unless rank of ''Chaos or Human''. Minimum of ''Amber'' rank Endurance | |||
*Add 2 pips to Strength unless rank of ''Chaos or Human''. Minimum of ''Amber'' rank Endurance | |||
Skills | |||
=='''Powers { }'''== | =='''Powers { }'''== | ||
Revision as of 03:54, 19 June 2024
{?}
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
Points{}
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage
Statistics {}
- Psyche: Amber
- Strength: 21
- Endurance:22
- Warfare:40 Reader
Graduation Benefits
Items
Graduate Cord
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
- A thin green & white cord added if the individual does a turn as an instructor.
- A red cord is added if they are a regular instructor.
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
Death Wheeler (12)
(44 pips Osric)
- Vitality 4 (superior materials and durability)
- Movement 2 (spinning Rings)
- Deadly Damage 4
- 1 Ability:Call to hand/Return
- 1 Alt Form: Personal Choice
- Shadowwide *4
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
Aspen brought his home, A very decorative weapon for his collection.
Abilities
Stats
- Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
- Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
- Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance
Skills
Powers { }
Skills {}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
- Signature piece