Wyrmriders: Chargen: Difference between revisions
No edit summary |
|||
Line 32: | Line 32: | ||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | ||
==Wealth== | ==Starting Wealth== | ||
Pick the gear you want, observing any restrictions listed in the Gear section. Your character ends up with '''500''' gold after all that to start play. | |||
Character gold will never be assessed for food/rations, rooms, or stabling/care for your mounts in play. It's just for character facing stuff you might need or want. | |||
So, in the fiction, you are still paying for that stuff, we just won't be tracking those things. | |||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | |||
==Gear== | |||
===Armor=== | |||
Full and Half Plate are not crafted in the setting in this era. It may be found but not purchased. | |||
==Weapons== | |||
No Wyrm-Mounted Trebuchets. | |||
===Magic Items=== | |||
Not available for purchase. | |||
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] | [[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]] |
Revision as of 14:20, 24 June 2024
Source Materials
PHB, Xanathar's and Tasha's are all ok for most stuff (See Magic below).
Basic Stuff
We're making 10th level characters, full HD for level one, average for the rest. Multiclass is fine, just follow the rules in the book.
Swapping skills/tools/languages in background and even class is fine provided it doesn't generate more skills than you would have had otherwise.
Free Stuff
- All PCs speak draconic without having to use a language slot to take it.
- When you are within sight of your mount, you gain proficiency in Persuasion if you are not proficient or double your proficiency bonus if you are proficient.
- Athletics will be the go to check when checks are needed for flying your mount. You are considered proficient for these checks even if you aren't otherwise proficient in Athletics. If you are proficient, double your proficiency bonus for these checks.
- Everybody starts with one free Feat.
Magic
The Sprawl is a place rampant with loose, free-range, wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl.
For example: Teleport Circle and Scrying are both off the table. Shorter range teleportation and divination spells function normally.
Rituals do not require material components when cast within the Sprawl but do require a successful Arcana check vs DC 9 + the level of the spell.
Starting Wealth
Pick the gear you want, observing any restrictions listed in the Gear section. Your character ends up with 500 gold after all that to start play.
Character gold will never be assessed for food/rations, rooms, or stabling/care for your mounts in play. It's just for character facing stuff you might need or want.
So, in the fiction, you are still paying for that stuff, we just won't be tracking those things.
Gear
Armor
Full and Half Plate are not crafted in the setting in this era. It may be found but not purchased.
Weapons
No Wyrm-Mounted Trebuchets.
Magic Items
Not available for purchase.