Zainab Zed Siddiqui: Difference between revisions
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Firearms, Athletics | Firearms, Athletics, First Aid |
Revision as of 18:24, 23 August 2024
Character Name: Zainab "Zed" Siddiqui | |||
Player Name: Sam I Am | |||
Profession: MI6 Staff (on maternity/sick leave) | |||
Nationality: UK - North West London (Pakistani parents) | |||
Sex (Age): Female, 32 | |||
Education: Comprehensive, Pharmacy at Leicester uni then back to London |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 11 | 55 | |
Intelligence | 14 | 70 | Clear-minded and objective |
Power | 12 | 60 | |
Charisma | 15 | 75 | Self-assured and professional |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 12 | 12 |
Sanity (SAN) | 60 | 58 |
Breaking Point (BP) | 48 |
Damage Bonus:
Resources
Permanent | At Hand/Stowed/In Storage | // | Resources | (12) | 6/6/0 |
---|
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Family (parents and married brother) | 15 |
Communal | |
Friends in Pharma | 15 |
MI6 drinking buddies | 15 |
Motivations and Mental Disorders
Skills
Skill | Base rating | Rating | Failed |
---|---|---|---|
Alertness | 20 | 50 | |
Anthropology | 0 | 0 | |
Appraise | 10 | 10 | |
Archaeology | 0 | 0 | |
Art (Type) | 0 | 0 | |
Athletics | 30 | 30 | |
Craft (Type) | 10 | 10 | |
Bureaucracy | 10 | 40 | |
Demolitions | 0 | 0 | |
Disguise | 10 | 70 | |
Dodge | 30 | 30 | |
Drive | 20 | 20 | |
Espionage Training (Type) | 0 | 20 | |
Firearms | 25 | 54 | |
First Aid | 10 | 10 | |
Foreign Language (Type) | 0 | 0 | |
Harangue | 10 | 10 | |
Heavy Machinery | 10 | 10 | |
Heavy Weapons | 0 | 0 | |
History | 10 | 10 | |
HUMINT | ? | 80 | |
Insight | 10 | 10 | |
Law | 0 | 30 | |
Medicine | 0 | 0 | |
Melee Weapons | 30 | 30 | |
Military Science | 0 | 0 | |
Natural World | 10 | 10 | |
Navigate | 10 | 10 | |
Occult (Type) | 10 | 10 | |
Organizational Lore (Type) | 10 | 10 | |
Persuade | 20 | 70 | |
Pilot (Type) | 0 | 0 | |
Psychoanalyze | 10 | 10 | |
Regional Lore (Type) | 0 | 0 | |
Research | 10 | 10 | |
Ride | 10 | 10 | |
Scavenge | 10 | 10 | |
Science (Criminology) | 0 | 50 | |
Science (Forensics) | 0 | 30 | |
Science (Pharmacy) | 0 | 70 | |
Search | 20 | 50 | |
Stealth | 10 | 50 | |
Surgery | 0 | 0 | |
Survival (Type) | 10 | 10 | |
Swim | 20 | 20 | |
Unarmed Combat | 40 | 60 | |
Use Gadgets | 10 | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Glock 1d10
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes
Rolls failed: Firearms, Athletics, First Aid