Yuan-Ti Fighter (Champion): Difference between revisions
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'''Tools:''' Smith Tools; Leatherworker Tools | '''Tools:''' Smith Tools; Leatherworker Tools | ||
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'''Spoken/Written Languages:''' Common | | '''Spoken/Written Languages:''' Common | Abyssal | Draconic | ||
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Revision as of 20:42, 7 September 2024
Kali
- "The words of the gods became people. What then shall our words become?"
Base Matrix
Fighter (Champion) L20 | Alignment LN
AC 19 | HP 234 | Initiative +8 | Proficiency +6 | Size M | Speed 30 | Darkvision 60'
Survivor: +8 HP any turn that starts with half full HP or fewer.
Abilities/Saves
STR 20 / +5 / Save (11) || DEX 17 / +3 / Save (+3) || CON 20 / +5 / Save (+11) || INT 10 / +0 / Save (+0) || WIS 12 / +1 / Save (+1) || CHA 8 / -1 / Save (-1)
Indomitable: Re-Reoll Save (3/long rest)
Yuan-Ti Features
Poison Immunity | Magic Resistance
Combat
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shield
- Scale Armor and Round Shield [AC 19]
Weapon Proficiencies: All Martial, All Simple
Weapons Carried:
- Khopesh: +11 [to hit] | 1d8+7 [damage]
- Dagger: +11 [to hit] | 1d4+7 [damage] | Finesse/Light/Thrown [20/60]
Fighting Styles: Dueling | Blind Fighting
Second Wind (1d10+1/rest) | Action Surge (2/rest) | Extra Attack (4) | Crit (18-20)
Magic
Sp Att: +5 | Sp DC: 13
Cantrips: Poison Spray || L1: Animal Friendship (Snakes Only) [At Will] || L2: Suggestion 1/LR
Feats
Alert
Skills/Tools/Tongues
Str >> Athletics [+0]
Dex >> Acrobatics [+3] | Sleight of Hand [+3] | Stealth [+3]
Int >> Arcana [-1] | History [+2/ +5 Stonework] | Investigation [-1] | Nature [-1] | Religion [-1]
Wis >> Animal Handling [+1] | Insight [+4] | Medicine [+1] | Perception [+4] | Survival [+1]
Cha >> Deception [+7] | Intimidation [+7] | Performance [+4] | Persuasion [+7]
Tools: Smith Tools; Leatherworker Tools
Spoken/Written Languages: Common | Abyssal | Draconic
Wealth/Equipment
Longsword +1 [pact weapon] (extra dimensional space) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Smith Tools/Leatherworker Tools (pack) | Potion of Healing 2d4+2 [4] (pouch) || 50 sp (pouch)
Magic Item
Potion of Healing 2d4+2 [4]
Steel Longsword +1
Background
Guild Craftsman
- Feature: Military Irregular (Master Smith)
- Trait: I'd rather work for farmers than kings.
- Ideal: It doesn't matter that the pay is shite. Do good work anyway.
- Bond: Fight for what's important. The rest can take care of itself.
- Flaw: I'd rather work for farmers than kings.
Backstory
Skaati was a metalsmith of some skill assigned to the Fifth Tarat Regiment, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken steel longsword and a sack of coin worth twice its weight if Skaati could make it whole again.
Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was first approached by the All Seeing Dark.
It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.
The stranger never returned for the blade, and Skaati bears it to this day, his skin stained blue and marked with the iron whorls and sigils of the All Seeing Dark, his eyes glowing white with a magic that let him see in the depths far beyond the natural range of his people.
His enlistment ended, he still smiths, but he has also developed a taste for the fight. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of a Tarat berserker, Skaati wanders the lands in service to the Guild of Carran searching for . . . something.
Something the All Seeing Dark whispered of without words. Something the gods themselves feared.
Something with the potential to break the Creed itself.