Bureau Noir: Alejandra Peixoto: Difference between revisions

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===Athletics===
===Athletics===


* '''Rigorous Training''
* ''Rigorous Training''
RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.
RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.



Revision as of 19:19, 22 September 2024

Alejandra Peixoto

Faction: Mercenary
Heritage: PanOceania
Homeworld: Varuna

Lifestyle: Upper Class
Earnings: 4 (Assets = 13)

Languages: English, Malay, Maori, Portuguese

Character Traits

  • Hero Worship: Alejandra has an idealized view of special forces, especially mercenary ones.
  • Known Troublemaker: Alejandra is infamous for her days in a merc outfit who'd drink to excess and start brawls in the bar or on the streets.
  • Red Flag: She disobeyed orders once to save civilians.

Statistics

Infinity Points: 3/3

STRESS Current
Max Soak
Harm
Vigour
15 (14+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 10 (8+2) Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 9 (18+1) Security 0 Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 10 (5+4+1) Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Medium Combat Armour 2 3 2 2 2
Powered Combat Armour 4 5 3 3 3
Armored Clothing 0 1 1 1 0

Attributes and Skills

AGILITY (12) AWARENESS (8) BRAWN (14) COORDINATION (9) INTELLIGENCE (8) PERSONALITY (8) WILLPOWER (8)
Acrobatics 2/1 Analysis 0/0 Athletics 3/1 Ballistics 1/1 Education 1/0 Animal Handling 0/0 Discipline 2/1
Close Combat 5/2 Extraplanetary 1/1 Resistance 1/1 Pilot 1/0 Hacking 1/0 Command 1/0
Stealth 1/0 Observation 1/1 Spacecraft 1/0 Medicine 1/0 Lifestyle 1/0
Survival 1/1 Psychology 0/0 Persuade
1/0
Thievery 1/0 Science 0/0
Tech 1/1
Bonus Damage
Infowar (Intelligence) +0
Psywar (Personality) +0
Melee (Brawn) +4
Ranged (Awareness) +0

Gear

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tenkai
Nokogiri Benkei
Melee 1+8CD Unb Parry 3, Piercing 2, Vicious 1
Naraka
Gushblade
Melee 2+8CD 2H Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 (illegal)
Combi Rifle C/M 1+5CD 2 2H Expert 1, Vicious 1 (MULTI Light Mod) Standard
AP Rifle M 1+5CD 2 2H Piercing 2, Vicious 1 (MULTI Light Mod) AP
Pistols (2) R/C 1+4CD 1 1H Vicious 1 Standard
Garrotte Melee 1+8CD 1H Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2
AMMUNITION
Name Reloads Type Qualities
Normal 9 Standard
AP 4 Standard Piercing 2
Smoke Grenade 2 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Maint. Qualities
Head Torso Arm Leg
Armoured Clothing Civilian 0 1 1 1 0
Medium Combat Armour Combat 2 3 2 2 2 2
Powered Combat Armour Powered 4 5 3 3 3 4 Comms, Exoskeleton 3, Kinematika, Self-Repairing
XO Suit Civilian 2 3 2 2 1 2 Adapted (space), Exoskeleton 1, Heavy Armour

Other

  • Climbing Kit
  • Climbing Plus
  • Multispectral Visor 1
  • Powered Multitool

Talents

Athletics

  • Rigorous Training

RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.

Close Combat

  • Martial Artist

When making a melee attack, you may reroll a number of damage dice equal to the number of Close Combat talents you have (4).

  • Combat Specialist

Each point of Momentum or Heat you pay to gain additional dice for a Close Combat test provides two dice instead of one.

  • Weapon Master

When making an attack using the Close Combat skill, each point of Momentum spent for bonus damage adds two damage instead of one.

  • Deflection

Reduce the Heat cost of Defense or Guard reactions using the Close Combat skill by 1.

Hacking

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-2 Oblivion 1+5CD BE
SWORD-2 Trinity 2+8CD Area (Close), Vicious 3, Stun (vs. Neural)
SHIELD-2 Breakwater - Special
GADGET-1 Lockpicker - Supportwear (personal)

CLAW

  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD

  • SWORD-2 Trinity: Trinity's Stun quality only affects targets using Neural equipment.

SHIELD

  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET

  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.

UPGRADES

  • Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
  • Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
  • White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.

Host

Standard Lhost

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Augmentations

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Neural Comlog [+1 momentum on tests using Neural feature]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1

Proxy Mk.0 (x2)

Augmentations

  • Cube 2.0
  • Nanopulser
  • Immune to Disease and Pain
  • Internal Armour (1 all locations)
  • BTS 2
  • Gecko Pads
  • Kinematika

XP

0/0