Bureau Noir: Brad: Difference between revisions

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| Ammo
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| Concealed 2, Non-Hackable, Subtle 2, Unforgiving 1
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| Knife
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Revision as of 05:16, 23 September 2024

WIP

Geist: TBD Background Lifepath

Brad Haller

Faction: Minor Nation (America)
Heritage: Minor Nation (America)
Homeworld: Earth

Lifestyle: Upper
Earnings: 4 (Assets = 13)

Languages: English

Character Traits

  • Manifest Destiny:

Attributes and Skills

AGILITY (9) AWARENESS (12) BRAWN (7) COORDINATION (10) INTELLIGENCE (9) PERSONALITY (12) WILLPOWER (8)
Acrobatics 1/0 Analysis 2/0 Athletics 1/0 Ballistics 3/1 Education 3/1 Animal Handling 0/0 Discipline 1/0
Close Combat 1/0 Extraplanetary 0/0 Resistance 1/0 Pilot 1/0 Hacking 0/0 Command 0/0
Stealth 1/0 Observation 1/0 Spacecraft 0/0 Medicine 0/0 Lifestyle 2/0
Survival 1/0 Psychology 0/0 Persuade 2/1
Thievery 0/0 Science 0/0
Tech 2/0

Statistics

Infinity Points: 3/3

Bonus Damage
Infowar (Intelligence) +0
Psywar (Personality) +1
Melee (Brawn)
+2
Ranged (Awareness) +3
STRESS Current
Max Soak
Harm
Vigour
14 14 Armour Wound [ ] [ ] [ ] [ ] [ ]
Resolve 10 10 Morale Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 9 9 Security Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 9 9 Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked
Medium Combat Armor 2 3 2 2 2

Gear

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Rifle C/M 1+4CD 3 Unbalanced Vicious 1 Standard
AMMUNITION
Name Reloads Type Qualities
Armour Piercing 2 Standard Piercing 2
Stun 2 Standard Biotech, Non-lethal, Stun
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Medium Combat Armor Combat 2 3 2 2 2 -

Other

  • Analysis Suite
  • Cosmetic Kit ()
  • Comlog
  • Recorder
  • TinBot (w/Recorder)
  • Stimms (x3)

Talents

Ballistics

  • Marksman

Prerequisite: Ballistics Expertise 1 When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)

  • Clear Shot

You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).

Education

  • Disciplined Student

If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.

Persuade

  • Charismatic

You may reroll one d20 when making a Persuade test, but must accept the new result.

Host

Augmentations

  • AR Eye Implants
  • Cube