Guy Jewett: Difference between revisions
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{| | |||
| colspan="2" | '''Character Name:''' | |||
| colspan="2" | Guy Jewett | |||
|- | |||
| colspan="2" | '''Player Name:''' | |||
| colspan="2" | bikewrench | |||
|- | |||
| colspan="2" | '''Profession:''' | |||
| colspan="2" | Commando (Corporal) | |||
|- | |||
| colspan="2" | '''Nationality:''' | |||
| colspan="2" | American | |||
|- | |||
| colspan="2" |'''Sex (Age):''' | |||
| colspan="2" | Male (26) | |||
|- | |||
| colspan="2" | '''Education:''' | |||
| colspan="2" | Some school | |||
|} | |||
=Statistics= | |||
[https://orokos.com/roll/985155 Stat Rolls] | |||
{| class="wikitable" | |||
! | |||
!Score | |||
!x5 | |||
!What Others Notice | |||
|- | |||
|'''Strength''' | |||
|13 | |||
|65 | |||
| | |||
|- | |||
|'''Constitution''' | |||
|10 | |||
|50 | |||
| | |||
|- | |||
|'''Dexterity''' | |||
|10 | |||
|50 | |||
| | |||
|- | |||
|'''Intelligence''' | |||
|16 | |||
|80 | |||
|Razor sharp | |||
|- | |||
|'''Power''' | |||
|13 | |||
|65 | |||
| | |||
|- | |||
|'''Charisma''' | |||
|13 | |||
|65 | |||
| | |||
|} | |||
==Derived Attributes== | |||
{| class="wikitable" | |||
! | |||
!Maximum | |||
!Current | |||
|- | |||
|'''Hit Points (HP)''' | |||
|12 | |||
|12 | |||
|- | |||
|'''Willpower (WP)''' | |||
|13 | |||
|13 | |||
|- | |||
|'''Sanity (SAN)''' | |||
|65 | |||
|65 | |||
|- | |||
|'''Breaking Point (BP)''' | |||
|52 | |||
|52 | |||
|- | |||
|} | |||
Damage Bonus: +1 | |||
'''Resources''' | |||
{| class="wikitable" | |||
! | |||
!Permanent | |||
!At Hand/Stowed/In Storage | |||
|6/4/0 | |||
|'''Resources''' | |||
|(10) | |||
| 6/4/0 | |||
|- | |||
|} | |||
Resource Check Boxes | |||
{| class="wikitable" | |||
|- | |||
|'''Resources''' | |||
|O | |||
|O | |||
|- | |||
|} | |||
==Incidents of SAN loss without going insane== | |||
{| class="wikitable" | |||
|- | |||
|'''Violence''' | |||
|O | |||
|O | |||
|O | |||
|''adapted'' | |||
|- | |||
|'''Helplessness''' | |||
|O | |||
|O | |||
|O | |||
|''adapted'' | |||
|} | |||
=Bonds= | |||
{| class="wikitable" | |||
! | |||
!Score | |||
|- | |||
|'''Personal''' | |||
| | |||
|- | |||
|Parents | |||
|13 | |||
|- | |||
|'''Communal''' | |||
| | |||
|- | |||
|His company | |||
|13 | |||
|- | |||
|} | |||
==Motivations and Mental Disorders== | |||
Keep the men alive | |||
Take the objective | |||
=Skills= | |||
Alertness (70) | |||
Anthropology (0) | |||
Appraise (10) | |||
Archeology (0) | |||
Art (Type) (0) | |||
Artillery (0) | |||
Athletics (70) | |||
Craft (Mechanics) (40) | |||
Demolitions (20) | |||
Disguise (10) | |||
Dodge (50) | |||
Drive (Car/Jeep) (60) | |||
Espionage Training (Type) (0) | |||
Firearms (70) | |||
First Aid (50) | |||
Foreign Language (French) (20) | |||
Harangue (30) | |||
Heavy Machinery (10) | |||
Heavy Weapons (0) | |||
History (10) | |||
Insight (30) | |||
Law (Type) (0) | |||
Medicine (0) | |||
Melee Weapons (70) | |||
Military Science (Paratroop Officer) (60) | |||
Natural World (10) | |||
Navigate (50) | |||
Occult (10) | |||
Organizational Lore (Type) (0) | |||
Persuade (40) | |||
Pilot (Type) (0) | |||
Psychoanalyze (10) | |||
Regional Lore (Type) (0) | |||
Research (10) | |||
Ride (10) | |||
Scavenge (30) | |||
Science (Type) (0) | |||
Search (50) | |||
Stealth (70) | |||
Surgery (0) | |||
Survival (Self-reliance) (50) | |||
Swim (60) | |||
Unarmed Combat (70) | |||
Unnatural (0) | |||
Use Gadgets (0) | |||
=Physical Injuries and Ailments= | |||
<br> | |||
<br> | |||
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | |||
=Armor and Equipment= | |||
=Weapons= | |||
{| class="wikitable" | |||
| | |||
|Skill % | |||
|Base Range | |||
|Damage | |||
|Lethality | |||
|Kill Damage | |||
|Kill Radius | |||
|Shots | |||
|Notes | |||
|- | |||
|M3 machine pistol | |||
|70% | |||
|50 yds | |||
|1D12 | |||
|10% | |||
| | |||
|1-3 yds | |||
|30 | |||
| | |||
|- | |||
|M1911 Colt | |||
|70% | |||
|20 yds | |||
|1D12 | |||
| | |||
| | |||
| | |||
|7 | |||
| | |||
|- | |||
|Combat knife | |||
|70% | |||
|Hand | |||
|1D6 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mk 2 grenades (2) | |||
|70% | |||
|39 Yards | |||
| | |||
|12% | |||
| | |||
|4 yards | |||
| | |||
|- | |||
|} | |||
=Personal Details, Work Performance, Special Training and Other Notes= | |||
<br> | |||
Walter Straub grew up in Madison, Wisconsin, son of a local machine shop owner and his wife. After straight As through high school, he was all ready to major in history at the University of Wisconsin, when the war came along. Stirred by tales of the global struggle against fascism, and the heroic legacy of the Wisconsin volunteers from the Civil War, he volunteered - and joined up with the 101st Airborne. He's spent the two years since training and preparing for the 101st's historic mission. And his 22nd birthday is June 5th, 1944... <br> | |||
'' | |||
Revision as of 09:44, 26 September 2024
| Character Name: | Guy Jewett | ||
| Player Name: | bikewrench | ||
| Profession: | Commando (Corporal) | ||
| Nationality: | American | ||
| Sex (Age): | Male (26) | ||
| Education: | Some school |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 13 | 65 | |
| Constitution | 10 | 50 | |
| Dexterity | 10 | 50 | |
| Intelligence | 16 | 80 | Razor sharp |
| Power | 13 | 65 | |
| Charisma | 13 | 65 |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 12 | 12 |
| Willpower (WP) | 13 | 13 |
| Sanity (SAN) | 65 | 65 |
| Breaking Point (BP) | 52 | 52 |
Damage Bonus: +1
Resources
| Permanent | At Hand/Stowed/In Storage | 6/4/0 | Resources | (10) | 6/4/0 |
|---|
Resource Check Boxes
| Resources | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Parents | 13 |
| Communal | |
| His company | 13 |
Motivations and Mental Disorders
Keep the men alive
Take the objective
Skills
Alertness (70)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Artillery (0)
Athletics (70)
Craft (Mechanics) (40)
Demolitions (20)
Disguise (10)
Dodge (50)
Drive (Car/Jeep) (60)
Espionage Training (Type) (0)
Firearms (70)
First Aid (50)
Foreign Language (French) (20)
Harangue (30)
Heavy Machinery (10)
Heavy Weapons (0)
History (10)
Insight (30)
Law (Type) (0)
Medicine (0)
Melee Weapons (70)
Military Science (Paratroop Officer) (60)
Natural World (10)
Navigate (50)
Occult (10)
Organizational Lore (Type) (0)
Persuade (40)
Pilot (Type) (0)
Psychoanalyze (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (30)
Science (Type) (0)
Search (50)
Stealth (70)
Surgery (0)
Survival (Self-reliance) (50)
Swim (60)
Unarmed Combat (70)
Unnatural (0)
Use Gadgets (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | Notes | |
| M3 machine pistol | 70% | 50 yds | 1D12 | 10% | 1-3 yds | 30 | ||
| M1911 Colt | 70% | 20 yds | 1D12 | 7 | ||||
| Combat knife | 70% | Hand | 1D6 | |||||
| Mk 2 grenades (2) | 70% | 39 Yards | 12% | 4 yards |
Personal Details, Work Performance, Special Training and Other Notes
Walter Straub grew up in Madison, Wisconsin, son of a local machine shop owner and his wife. After straight As through high school, he was all ready to major in history at the University of Wisconsin, when the war came along. Stirred by tales of the global struggle against fascism, and the heroic legacy of the Wisconsin volunteers from the Civil War, he volunteered - and joined up with the 101st Airborne. He's spent the two years since training and preparing for the 101st's historic mission. And his 22nd birthday is June 5th, 1944...