Bureau noir: Charlotte Murakami:Geist: Difference between revisions
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=Talents= | =Talents= | ||
===Analysis== | ===Analysis=== | ||
* '''Pattern Recognition''' | * '''Pattern Recognition''' | ||
When making an Analysis test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result. | When making an Analysis test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result. |
Revision as of 21:06, 26 September 2024
Lottie's Main Page |
Guz the Geist
Longsuffering and protective of his charge, Guz is the anchor of Charlotte's heart. He taught her how to cover bruises with make-up. How to get bloodstains from clothes and carpets. He watched cameras, locked doors and tried to keep her as safe as any geist could.
Fierce but fluffy, his appears and mannerisms have not changed in decades. No matter how much Lottie tinkers with him. No matter how much she changes. Guz has stayed Guz: a voice of reason, common sense, and comfort.
Personality Type: Sassy
Quirk: Vastly prefers the Arachne Datasphere
Traits: Sympathetic Ear, Spreads Himself too Thin
AGILITY (4) | AWARENESS (9) | BRAWN (4) | COORDINATION (4) | INTELLIGENCE (9) | PERSONALITY (9) | WILLPOWER (4) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 0/0 | Analysis | 3/1 | Athletics | 0/0 | Ballistics | 0/0 | Education | 3/1 | Animal Handling | 0/0 | Discipline | 0/0 |
Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 0/0 | Command | 0/0 | ||
Stealth | 0/0 | Observation | 0/0 | Spacecraft | 0/0 | Medicine | 3/2 | Lifestyle | 3/1 | ||||
Survival | 1/0 | Psychology | 3/3 | Persuade |
3/1 | ||||||||
Thievery | 0/0 | Science | 3/1 | ||||||||||
Tech | 3/1 |
Talents
Analysis
- Pattern Recognition
When making an Analysis test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.
Lifestyle
- Socialite
When making a Lifestyle test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.
Medicine
- Physician
When making a Medicine test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.
- Self-Treatment
When making a treat test using Medicine on themselves, a character with Self-Treatment no longer increases the difficulty of the test by two.
Psychology
- Counsellor
When making a Psychology test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.
- Lie Detector
Roll +1d20 when making Psychology Tests to determine whether or not someone is lying.
Tech
- Natural Engineer
When making a Tech test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.