Kjaelos Marak: Difference between revisions
Line 35: | Line 35: | ||
:'''Dexterity''': [16] reaction +1, missile attack +1, defense -2 | :'''Dexterity''': [16] reaction +1, missile attack +1, defense -2 | ||
:'''Constitution''': [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil | :'''Constitution''': [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil | ||
:'''Intelligence''': [18] | :'''Intelligence''': [18] proficiencies 7, max spell lvl 9, learn spell 85%, max spells per lvl 18, spell immunity none | ||
:'''Wisdom''': [16] magical defense +2, spell immunity none | :'''Wisdom''': [16] magical defense +2, spell immunity none | ||
:'''Charisma''': [12] max henchmen 5, loyalty +0, reaction +0 | :'''Charisma''': [12] max henchmen 5, loyalty +0, reaction +0 |
Revision as of 10:08, 2 October 2024
Kjaelos Marak is a Wizard player character in the Realms of Adventure PBP game on RPGnet played by howareyou.
Appearance
A figure, roughly 5'8", broad-shouldered and spare of frame, stands before you. Dressed in thick, travel-worn robes that had clearly once been of a pristine white and rich brown color, he looks around briefly at his surrounding before turning towards you.
Chestnut brown hair peek out from under a hood, framing the smooth youthful face of a human male in his mid twenties. His face is ordinary enough but as you look closer, you feel your gaze inexorably drawn by his bright arresting eyes. As your eyes meet, you suddenly find yourself held fast by his strange eyes. One of them, the left, is a mesmerizing deep azure-blue, and the other, the right, a glittering dark emerald green. For a brief uncomfortable moment, you perceive an almost palpable aura of power, humming as it surrounds the man. A sudden inexplicable chill runs down your spine.
Dipping his head with a slight nod of greeting, the man breaks the moment of awkwardness as he turns to survey his surrounding once again. Throwing back his hood to uncover a head of rakish sunbleached brown hair that falls down to the collar, the man self-consciously runs one hand through the tangled mess in a vain attempt to straighten out the kinks. His movements are deft and precise. His other hand slides down to his waist where a simple leather belt holds a sheathed dagger and several nondescript looking pouches.
Background
Current Status
- Joining in the adventure? Maybe..
- Condition: healthy, unimpaired
- Hit Points (1d4): 4 / 4
- Encumbrance: 10 lbs, unencumbered
- Movement Rate: 120 yards (360 feet) per round
- Armor: none
- Armor Class: 8
- Experience (+10%): 0 / 2500
Character Profile
- Name: Kjaelos Marak
- Alignment Race Gender: Neutral Human Male
- Background: TBD
- Languages: Common, Gnomish, Goblinish, Orcish
- Class Level: Wizard 1
- Experience (+10%): 0 / 2500
Character Abilities
- Strength: [8] hit +0, dam +0, weight allowance 35, max press 90, doors 5, bars/gates 1%
- Dexterity: [16] reaction +1, missile attack +1, defense -2
- Constitution: [14] hp +0, system shock 88%, resurrection 92%, poison save +0, regen nil
- Intelligence: [18] proficiencies 7, max spell lvl 9, learn spell 85%, max spells per lvl 18, spell immunity none
- Wisdom: [16] magical defense +2, spell immunity none
- Charisma: [12] max henchmen 5, loyalty +0, reaction +0
- Literacy: [12]
Combat Abilities
- Armor Class: 8
- Hit Points (1d4): 4
Attacks
- Dagger
- type: melee piercing
- damage (s-m/l): 1d4/1d3
- speed factor: 2
Saving Throws
- Paralyzation, Poison or Death Magic: 14
- Rod, Staff or Wand: 11
- Petrification or Polymorph: 13
- Breath Weapon: 15
- Spell: 12
Saving Throw Modifiers
- Dexterity 16 grants -2 advantage to saves vs fireballs, lightning bolts, crushing boulders, and other attacks where nimbleness is helpful.
- Wisdom 16 grants -2 advantage to saves vs illusions, charms and other mental attacks.
Class Abilities/Traits
Spell Casting
- Highest Spell Level Attainable: 9th
- Chance to Learn Spell: 85%
- Maximum # of Spells Known per Level: 18
- Spells Prepared
- Level 1 (1 slot): Sleep
- Spells Known
- Level 1: Color Spray, Detect Magic, Phantasmal Force, Read Magic, Shield, Sleep
Magical Items
- Can use all magical items.
Spell Research
Proficiencies
- Weapons (1 slot): Dagger
- Non-Weapons (11 slots): Herbalism (18), Riding (19), Swimming (8), Reading/Writing (19), Spellcraft (18)
Treasures & Cash
- Platinium: 0
- Gold: 24
- Electrum: 0
- Silver: 8
- Copper: 0
Equipment
- Encumbrance: 10 lbs (unencumbered)
Clothing
- Robes (common)
- Belt
- Boots (soft)
- Sheath
Weapons
- Dagger
Others
- Backpack
- Pouch (large)
- Pouch (small/coins)
- Lantern (hooded)
- Flask of Oil x2
- Flint & Steel
- Wineskin
- Spellbook
- Scroll Case
- Papyrus x10
- Charcoal (several bits of charcoal whittled down into crude pencils)
- Oilskin Bag