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[[Category:Advanced Dungeons & Dragons 2nd Edition]]
[[Category:Advanced Dungeons & Dragons 2nd Edition]]
[[Category:AD&D 2nd Edition]]
[[Category:AD&D 2nd Edition]]
Realms of Adventure is an Advanced Dungeons & Dragons 2nd Edition PBP adventure currently running on [https://forum.rpg.net/index.php RPGnet].<br>
'''Realms of Adventure''' is an '''Advanced Dungeons & Dragons 2nd Edition''' PBP adventure currently running on [https://forum.rpg.net/index.php RPGnet].<br>
[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC] | [https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC] | [https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment] | [[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]]
[https://forum.rpg.net/index.php?threads/ad-d-2nd-edition-realms-of-adventure.922303/ IC] | [https://forum.rpg.net/index.php?threads/ad-d-2e-realms-of-adventure.922302/ OOC] | [https://forum.rpg.net/index.php?threads/development-recruitment-something-ad-d-2nd-edition.921910/ Recruitment] | [[https://wiki.rpg.net/index.php/Realms_Of_Adventure Wiki]]


==About the World==
=='''About the World'''==
==About the Campaign==
==='''Major Deities'''===
==Players==
:'''Falkar'''
==Experience==
::Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.
==Treasure==
 
==Notes==
::'''Alignment''': Falkar is neutral but does not accept evil followers.
 
::'''Minimum Ability Scores''': Wisdom 9, Intelligence 9
 
::'''Required Nonweapon Proficiency''': Weather Sense
 
::'''Required Weapon Proficiency''': Scimitar
 
::'''Weapon and Armor Restrictions''':
::*'''Weapons Permitted''': Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista
::*'''Armor Permitted''': Buckler, Leather, Padded, Studded Leather, Hide
 
::'''Major Access''': All, Animal, Combat, Healing, Weather
::'''Minor Access''': Charm, Creation, Divination, Guardian
 
::'''Granted Power''': Draw Upon Holy Might 1/day
=='''About the Campaign'''==
:This is an '''AD&D 2nd Edition''' game that was originally a world for a solo game, then a game to be played on RPGNet.
 
:The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.
===Premise===
:The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state's protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.
 
:The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.
 
:In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.
===Optional Rules===
*Method V for ability scores
*Literacy as a seventh stat
*Proficiencies and Weapon Specializations for Fighters
*Encumbrance (Tables 47 and 48)
*Individual Initiative
*Weapon Speed Factors
*The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.
*Max HP at first level, hit die rolls thereafter
*For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells
*Individual Experience Rewards and Individual Class Rewards
*Complete books generally allowed
*Hovering on Death's Door
=='''Players'''==
=='''Experience'''==
=='''Treasure'''==
=='''Notes'''==

Revision as of 07:17, 3 October 2024

Realms of Adventure is an Advanced Dungeons & Dragons 2nd Edition PBP adventure currently running on RPGnet.
IC | OOC | Recruitment | [Wiki]

About the World

Major Deities

Falkar
Patron god of the old Pirate Kingdom of Caliko who is still worshiped by seafarers and non seafarers alike. He takes the form of a gray and black-striped humanoid cat that is depicted in iconography in a variety of hats and wielding a scimitar.
Alignment: Falkar is neutral but does not accept evil followers.
Minimum Ability Scores: Wisdom 9, Intelligence 9
Required Nonweapon Proficiency: Weather Sense
Required Weapon Proficiency: Scimitar
Weapon and Armor Restrictions:
  • Weapons Permitted: Scimitar, Short bow, Dagger, Knife, Sword - Cutlass, Bludgeon Weapons, Ballista
  • Armor Permitted: Buckler, Leather, Padded, Studded Leather, Hide
Major Access: All, Animal, Combat, Healing, Weather
Minor Access: Charm, Creation, Divination, Guardian
Granted Power: Draw Upon Holy Might 1/day

About the Campaign

This is an AD&D 2nd Edition game that was originally a world for a solo game, then a game to be played on RPGNet.
The goal is for the same characters to sample levels 1, 3, 6, 8, and 11 with each level focusing on one adventure, module, or boxed set.

Premise

The populace of the land fear the Neogi and the Yuan-Ti aboveground and the Ixitxachitl in the waters off the shore. Some speak of the wars between those dread kin and the :Dwarves and their Sylvan Elf allies. Not many have encountered Neogi, Yuan-Ti, and Ixitxachitl in your part of the land. You are sheltered in the temperate highland of the :region near the town of Lerds, which is blessed with a healing spring and protected by a standing army and the Arikos city-state's protective deity, Grondival. Still, even here, :whispers of the terrors that lurk beyond the borders and being outnumbered persist.
The clergy of Rosa da Aventura, in combination with a solid tax base, have ensured the populace is mostly literate. Over time, this has built up an economy involving the tales :of various adventurers that the populace consumes. Whether it’s exploring the ruins of the old Pirate Kingdoms, discovering lost treasures in the deepest dungeons, valorous :combat against the dread kin, or a number of other topics, the stories have proven popular and give the people of the city-states in the highland hope that even if they are :outnumbered on the tropical/subtropical island continent that they can one day grow to be a positive, heroic force in the world.
In a good relationship with Arikos are a number of kin that inhabit the nearby foothills and forests who live, work, and mingle with others in the towns and cities. It’s not too :unusual have accommodations for or see various Naga, Ogres, and Giants who don’t have a home of their own.

Optional Rules

  • Method V for ability scores
  • Literacy as a seventh stat
  • Proficiencies and Weapon Specializations for Fighters
  • Encumbrance (Tables 47 and 48)
  • Individual Initiative
  • Weapon Speed Factors
  • The number of squares a character can move in combat based off the Movement Rates on Table 64 using the encumbrance rules presented in Tables 47 and 48.
  • Max HP at first level, hit die rolls thereafter
  • For wizard spell books, Read Magic and Detect magic free, plus four other level 1 spells
  • Individual Experience Rewards and Individual Class Rewards
  • Complete books generally allowed
  • Hovering on Death's Door

Players

Experience

Treasure

Notes