Afkir Magery: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|-
! Fifth Level
! Fifth Level
! Fifth Level
! Fifth Level
|-
|Air Walking|
|Animate Dead
|Blindness
|Broadfield Hallucination
|-
|Charm Being
|Cloudkill
|Cold Cone, 12”
|Conjure Elemental
|-
|-
|Crimson Bands
|Crimson Bands
|Dark Cone, 12”
|Detection Jamming
|Diminish Others
|-
|Dragon Control
|Dragon Control
|Energy Bolt
|Energy Bolt
|Energy Cone
|Energy Dart
|Energy Dart
|-
|Energy Resistance
|Energy Resistance
|Extension
|Feeblemind
|Flame, 12”
|-
|Giant Control
|Giant Control
|Growth of Animals
|Heat Cone, 12”
|Hold Monster
|Hold Monster
|-
|Human Control
|Human Control
|Ice Storm
|Iron Wall
|Locate Person
|-
|Macro-Ball
|Macro-Sleep
|Mass Invisibility
|Maxi-Paralysis Cone
|-
|Maze
|Micro-Cold Beam
|Micro-Heat Beam
|Micro-Immobilization
|-
|Micro-Personal Paralysis
|Mini-Energy Bolt
|Mini-Energy Cone
|Mini-Wide Energy Cone
|-
|-
|Paralysis Cone, 12”
|Passwall
|Passwall
|Pathfinding
|Pathfinding
|Personal Wizard Lock
|Personal Wizard Lock
|-
|Polymorph Others
|Projected Clairaudience
|Projected Clairvoyance
|Projected strength ×1-4
|Projected strength ×1-4
|-
|Recharge
|Scroll Lock
|Scroll Lock
|Silver Magnet
|Silver Magnet
|Speak With Dead
|-
|Stonewall
|Super Strength (×1-5)
|Super Strength (×1-5)
|Telekinesis
|Telekinesis
|Teleport
|-
|Transmute Iron To Lead
|Transmute Iron To Lead
|Transmute Rock To Mud
|Transmute Rock To Mud
|Undead Control
 
|Variable Ball
|-
|Variable Bolt
|Variable Cold Cone
|Variable Heat Cone
|Vortex
|-
|Weakness
|Wide Paralysis Cone
|}
|}



Revision as of 16:07, 20 December 2024

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt x
x x Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class x x x x Rope Trick
Charm Animal (specific type) Awaken x x x Speed
Charm Person/Specific Intelligent Race Continual Light x x x x
x x Protection/Insects x x x
x x See Invisible Cold Cone x x
Hold Portal Deodorant Silence, 3” Radius Continual Darkness x x
Individual Silence x x x x
Light x x x Micro-Magic Missile
Match (light fire) Extinguish Fire x Dispel Magic x
Muscle Spasm Fireworks x x x
x x x x x
x Flash Wind x x
x x x x x
Silence, 1” Radius x x x
Sleep Hallucination x x x
x x x x x
x Knock x x x
Super Match Levitate x x
Telescope x x x x
x Magic Missile x Projected Mini-Strength

Fourth Level Spells

Projected Midi Strength Activate Any Staff Animal Control Giant Strength Projected Midi Strength Protection/Missiles Remove Curse
Haste (3” × 3” or 2” × 4”) Healing (1 Point/Turn) Strength Multiply (×1-4) Wall Of Thorns Poison Resistance Plant Control

Fifth Level

Crimson Bands Dragon Control Energy Bolt Energy Dart Energy Resistance Giant Control Hold Monster Human Control
Passwall Pathfinding Personal Wizard Lock Projected strength ×1-4 Scroll Lock Silver Magnet Super Strength (×1-5) Telekinesis Transmute Iron To Lead Transmute Rock To Mud

Sixth Level Spells

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells

These exist but lets not worry about them. They are either deeply in storage or lost to history