Exceedingly Exiled:Akehekh: Difference between revisions
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== '''Akehekh''' == | |||
'''Home Reality:''' Placeholder<br> | |||
<br | '''Civilian Name:''' Ashraf "Ash" Kalb<br> | ||
<br | '''Origin:'''<br> | ||
'''Power Level:''' 10<br> | |||
<br | '''Gender Identity:'''<br> | ||
<br | '''Age:''' <br> | ||
'''Appearance and Demeanor:'''<br> | |||
== | == Abilities == | ||
== ''' | '''Strength:''' 0<br> | ||
<br | '''Stamina:''' 1<br> | ||
Acrobatics 1 (+4) | '''Agility:''' 3<br> | ||
<br | '''Dexterity:''' 3<br> | ||
'''Fighting:''' 4<br> | |||
'''Intellect:''' 3<br> | |||
'''Awareness:''' 3<br> | |||
'''Presence:''' 1 | |||
== Defenses == | |||
'''Dodge (AGL):''' 8/3<br> | |||
'''Parry (FTG):''' 8/4<br> | |||
'''Fortitude (STA):''' 1<br> | |||
'''Toughness (STA):''' 12<br> | |||
'''Will (AWE):''' 3 | |||
== Offenses == | |||
'''Initiative''': +3<br> | |||
'''Blast (Lightning)''': Damage 3, +9 (DC 18)<br> | |||
'''Claws and Teeth''': Damage 8, +12 (DC 23)<br> | |||
'''Grab''': +7 (DC Spec 14)<br> | |||
'''Sand Grit''': Damage 1, +6 (DC 16)<br> | |||
'''Throw''': +3 (DC 15)<br> | |||
'''Unarmed''': +6 (DC 15)<br> | |||
== Skills == | |||
'''Acrobatics:''' 1 (+4)<br> | |||
'''Athletics:''' 3 (+3)<br> | |||
'''Close Combat (Brawling):''' 6 (+10)<br> | |||
'''Deception:''' 3 (+4)<br> | |||
'''Expertise (Egyptian Magic):''' 2 (+5)<br> | |||
'''Insight:''' 2 (+5)<br> | |||
'''Investigation:''' +2 (+5)<br> | |||
'''Perception:''' 3 (+6)<br> | |||
'''Persuasion:''' 1 (+2)<br> | |||
'''Ranged Combat (Blast: Lightning, Damage 3):''' 6 (+9)<br> | |||
'''Stealth:''' 2 (+5) | |||
== Complications == | |||
'''Motivation''': | |||
* '''Acceptance''': He’s too happy to be alive to bemoan his state, but Ash feels alienated from the living and the fact his life depends on the whim of a god of chaos and upheaval. At his core, he desperately wants people to accept he’s still human in the ways that count. | |||
'''Other Complications''': | |||
* '''Monstrous''': When it comes down to it, Ash is a mummy - and one whose true form has distinct animal features. He doesn’t look like a zombie, but he is both clearly supernatural and clearly undead, with a head that partly resembles a dog’s needing effort to fit in with the living around him. | |||
== Advantages == | |||
Assessment<br> | |||
Close Attack 2<br> | |||
Daze (Deception)<br> | |||
Equipment 1<br> | |||
Evasion 2<br> | |||
Fearless<br> | |||
Grabbing Finesse<br> | |||
Languages 2<br> | |||
Ritualist<br> | |||
Tracking<br> | |||
Tracking<br> | |||
Uncanny Dodge<br> | |||
== Powers == | |||
'''Blast (Lightning): Damage 3''' (DC 18; Increased Range: ranged, Penetrating)<br/> | '''Blast (Lightning): Damage 3''' (DC 18; Increased Range: ranged, Penetrating)<br/> | ||
'''Chimera Form''' (Activation: Standard Action)<br/> | '''Chimera Form''' (Activation: Standard Action)<br/> | ||
Line 43: | Line 100: | ||
'''Immortality: Immortality 1''' (Removable, Return after 2 weeks)<br/> | '''Immortality: Immortality 1''' (Removable, Return after 2 weeks)<br/> | ||
'''Instincts of the Sha: Enhanced Trait 11''' (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)<br/> | '''Instincts of the Sha: Enhanced Trait 11''' (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)<br/> | ||
'''Undying Will: Regeneration 3''' (Every 3.33 rounds; Persistent)<br | '''Undying Will: Regeneration 3''' (Every 3.33 rounds; Persistent) | ||
== Equipment == | |||
Binoculars<br> | |||
Holy Symbol | |||
== | == Languages == | ||
Arabic<br> | |||
Egyptian<br> | |||
English | |||
== | == Power Points == | ||
Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150< | |||
Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150< | |||
Revision as of 20:03, 1 January 2025
Akehekh
Home Reality: Placeholder
Civilian Name: Ashraf "Ash" Kalb
Origin:
Power Level: 10
Gender Identity:
Age:
Appearance and Demeanor:
Abilities
Strength: 0
Stamina: 1
Agility: 3
Dexterity: 3
Fighting: 4
Intellect: 3
Awareness: 3
Presence: 1
Defenses
Dodge (AGL): 8/3
Parry (FTG): 8/4
Fortitude (STA): 1
Toughness (STA): 12
Will (AWE): 3
Offenses
Initiative: +3
Blast (Lightning): Damage 3, +9 (DC 18)
Claws and Teeth: Damage 8, +12 (DC 23)
Grab: +7 (DC Spec 14)
Sand Grit: Damage 1, +6 (DC 16)
Throw: +3 (DC 15)
Unarmed: +6 (DC 15)
Skills
Acrobatics: 1 (+4)
Athletics: 3 (+3)
Close Combat (Brawling): 6 (+10)
Deception: 3 (+4)
Expertise (Egyptian Magic): 2 (+5)
Insight: 2 (+5)
Investigation: +2 (+5)
Perception: 3 (+6)
Persuasion: 1 (+2)
Ranged Combat (Blast: Lightning, Damage 3): 6 (+9)
Stealth: 2 (+5)
Complications
Motivation:
- Acceptance: He’s too happy to be alive to bemoan his state, but Ash feels alienated from the living and the fact his life depends on the whim of a god of chaos and upheaval. At his core, he desperately wants people to accept he’s still human in the ways that count.
Other Complications:
- Monstrous: When it comes down to it, Ash is a mummy - and one whose true form has distinct animal features. He doesn’t look like a zombie, but he is both clearly supernatural and clearly undead, with a head that partly resembles a dog’s needing effort to fit in with the living around him.
Advantages
Assessment
Close Attack 2
Daze (Deception)
Equipment 1
Evasion 2
Fearless
Grabbing Finesse
Languages 2
Ritualist
Tracking
Tracking
Uncanny Dodge
Powers
Blast (Lightning): Damage 3 (DC 18; Increased Range: ranged, Penetrating)
Chimera Form (Activation: Standard Action)
- Claws and Teeth: Damage 8 (DC 23; Affects Insubstantial: half ranks, Penetrating)
- Thick Hide: Protection 3 (+3 Toughness; Impervious [2 ranks only])
- Various Refinements: Variable 3 (Slow)
- Wings: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Innate; Wings)
Desert Storm Power: Environment 1 (Heat, Impede Movement (1 rank), Light, Radius: 30 feet; Selective; Check Required: DC 10 - Intellect)
Disciple of Deception: Illusion 1 (Affects: Three Sense Types - Hearing, Sight, Touch, Area: 4 cft., DC 11; Illusion Area, Independent; Limited to One Subject)
Forms of Chaos
- Alternate Form (Particulate) (Linked; Activation: Move Action)
- Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
- Immunity: Immunity 0
- Insubstantial: Insubstantial 1 (Fluid)
- Movement: Movement 1 (Slithering)
- Sand Grit: Damage 1 (DC 16)
- Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
- Alternate Form (Shadow) (Linked; Activation: Move Action)
- Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
- Immunity: Immunity 0
- Insubstantial: Insubstantial 4 (Incorporeal)
- Movement: Movement 2 (Slithering, Wall-crawling 1: -1 speed rank)
- Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
- Disguises: Morph 2 (Linked; +20 Deception checks to disguise; Narrow group; Precise, Subtle: subtle; Activation: move action)
Hardy: Protection 8 (+8 Toughness; Innate; Noticeable: Visibly undead)
Immortality: Immortality 1 (Removable, Return after 2 weeks)
Instincts of the Sha: Enhanced Trait 11 (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)
Undying Will: Regeneration 3 (Every 3.33 rounds; Persistent)
Equipment
Binoculars
Holy Symbol
Languages
Arabic
Egyptian
English
Power Points
Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150<