Jia Sin Se: Difference between revisions
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| | |Single Shot Grenade Launcher|| Primary || 5 || 1 || 2d8 AP 1; ROF3; 12/24/48; 42 Shots; Laser; TRB; Auto;CQB | ||
|- | |- | ||
|HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20 | |HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20 | ||
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|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT | |EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT | ||
|- | |- | ||
|LM-1 Laser Pistol || Secondary || 2+1 || 1 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; | |LM-1 Laser Pistol || Secondary || 2+1 || 1 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; | ||
|- | |- | ||
|Battery Pack || Ammo || 1 || 2 || Reload for LM-1 Laser Pistol | |Battery Pack || Ammo || 1 || 2 || Reload for LM-1 Laser Pistol | ||
|- | |- | ||
|LM- | |LM-3 Stealth Carbine || Primary || 5 || 1 || 2d8 AP 1; ROF3; 12/24/48; 42 Shots; Laser; TRB; Auto;CQB | ||
|- | |- | ||
|Battery Pack || Ammo || 1 || | |Battery Pack || Ammo || 1 || 2 || Reload for LM-3 Stealth Carbine | ||
|- | |- | ||
|Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range) | |Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range) | ||
Revision as of 00:17, 9 February 2025
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| |
| Name: Jia Sin Se | |
| Role: Face | |
| Rank: Seasoned (IV) | |
| Ancestry: Human | |
| Quote: ?? | |
| Player: Dersen Lowery |
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|
| Hindrance | Type | Description |
|---|---|---|
| Curious | Major | |
| Enemy | Minor | |
| Ruthless | Major | |
| Edge or Power | Type | Description |
| Alertness | Background | |
| Attractive | Background | |
| Very Attractive | Background | |
| Charismatic | Charismatic |
| Item | Type | Weight | # Carried | Notes |
|---|---|---|---|---|
| M5 PCA | Armor | 15 | 1 | +8 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen) |
| Single Shot Grenade Launcher | Primary | 5 | 1 | 2d8 AP 1; ROF3; 12/24/48; 42 Shots; Laser; TRB; Auto;CQB |
| HE | Grenade | 1 | 3 | 3d6 in MBT; 5/10/20 |
| Smoke | Grenade | 1 | 2 | Cover in LBT |
| EMP | Grenade | 1 | 2 | 2d12 AP2 non-lethal (mechanical) in LBT |
| LM-1 Laser Pistol | Secondary | 2+1 | 1 | 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; |
| Battery Pack | Ammo | 1 | 2 | Reload for LM-1 Laser Pistol |
| LM-3 Stealth Carbine | Primary | 5 | 1 | 2d8 AP 1; ROF3; 12/24/48; 42 Shots; Laser; TRB; Auto;CQB |
| Battery Pack | Ammo | 1 | 2 | Reload for LM-3 Stealth Carbine |
| Taser | Secondary | 2.5 | 1 | 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range) |
| Battery Pack | Ammo | 0.25 | 4 | Reload for Taser |
| NVG | Personal | 2 | 1 | Eliminates penalties for dim or low light. Glows slightly in no light. |
| Radio Headset | Personal | 1 | 1 | Allows radio communication, +1 to Notice (listen). |
| Restraints | Personal | 0.1 | 5 | May restrain helpless characters. |
| Lockpicks | Personal | 2 | 1 | Allows the character to pick human locks with no penalty for lack of tools. |
| Binoculars | Personal | 2 | 1 | +2 to Notice (vision) |