IPC:Bastion Kael: Difference between revisions
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|Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment. | |||
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|Bonehead: -1 to Smarts rolls | |||
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|Clueless: -1 to Common Knowledge & Notice | |||
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|Illiterate: Cannot read or write. Can still perform maths. | |||
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|Oblivious: Take 1/2 damage when successfully evading. | |||
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|Size +3 | |||
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|Very Strong: d8 starting Strength; d12+2 max | |||
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|Very Tough: d8 starting Vigor; d12+2 max | |||
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|Missile Deflection: Ranged attackers use character’s Parry as base TN. | |Missile Deflection: Ranged attackers use character’s Parry as base TN. | ||
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Revision as of 02:09, 21 February 2025
| Name: | Bastion Kael & V.E.S.P.E.R. |
| Role: | Half-Giant Cyborg Soldier & Hard-Light AI Tactician |
| Experience: | |
| Quote: | "A job’s a job, but my honor stays intact. Strength exists for a reason—use it wisely, or don’t bother having it at all. And if you ever find yourself stuck between realities with a spoiled AI wearing a ballgown in your head? Just roll with it." |
| Player: | Eplov |
| AGI | SMA | SPI | STR | VIG |
| d10 | d6-1 | d6 | d8 | d10 |
| Pace | Run | Parry | Size | Tough |
| 6" | d6 | 9 (2) | 3 | 16 (6) |
| Ranged attackers use Parry as TN | ||||
| Athletics | d10 | Common K. | d4-1 | Fighting | d10 |
| Intimidation | d6 | Notice | d8-1* | Persuasion | d4 |
| Shooting | d12* | Stealth | d6 |
| Big: -2 to trait rolls when using "normal" sized equipment. x2 Cost for Food & Equipment. |
| Bonehead: -1 to Smarts rolls |
| Clueless: -1 to Common Knowledge & Notice |
| Illiterate: Cannot read or write. Can still perform maths. |
| Oblivious: Take 1/2 damage when successfully evading. |
| Size +3 |
| Very Strong: d8 starting Strength; d12+2 max |
| Very Tough: d8 starting Vigor; d12+2 max |
| Cyborg |
| Trademark Weapon: +1 to Fighting & Parry with Power Gauntlets. |
| Counter Attack: Free attack when enemy misses in melee. |
| Bodyguard: Once/turn, swap places with adjacent character as free action. |
| Sidekick: V.E.S.P.E.R. |
| Missile Deflection: Ranged attackers use character’s Parry as base TN. |
| Code of Honor |
| Amorous |
| Loyal |
| Obligation |
| Sudden Shakes: Distracted on Action Card of Club. |
| Resistance (Mental): +4 to resist Mental effects, -4 damage from them |
| Parry: Deflection: return fire on missed ranged attack (Fighting) |
| Regeneration: roll Vigor once/day to recover wounds |
| Super Attribute: Agility |
| Super Edge: Missile Deflection; Sidekick |
| Super Skill: Shooting, Notice |
| Combat Edge: Bodyguard |
| Integrated Gear: Power Gauntlets & Hard-Light Emitters |
| Targeting System: Reduce 2 points of direct-fire penalties |
| Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |
| Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |
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