NX PC01: Difference between revisions
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|colspan="5"| Description | |colspan="5"| Description | ||
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|'''Healing'''|| 6 || Refresh, Selective || | |'''Healing'''|| 6 || Refresh, Selective || | ||
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|colspan="5"| Martial skill and a sword for a worthy knight, named Ascalon. | |colspan="5"| Martial skill and a sword for a worthy knight, named Ascalon. | ||
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|'''Mind Shield'''|| 1 || None || Notes | |||
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|colspan="5"| -2 to mind control and mind reading attempts. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | |||
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|'''Pace'''|| 3 || Strider. || Notes | |'''Pace'''|| 3 || Strider. || Notes | ||
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|colspan="5"| A long legged athlete. | |colspan="5"| A long legged athlete. | ||
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|'''Super Attribute'''|| | |'''Super Attribute'''|| 12 || None || Notes | ||
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|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
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|'''Super Edge'''|| | |'''Super Edge'''|| 8 || None || Notes | ||
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|colspan="5"| Combat Reflexes, Frenzy | |colspan="5"| Combat Reflexes, Frenzy, Iron Jaw, Take the Hit. | ||
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|'''Super Skill'''|| 7 || None || Notes | |'''Super Skill'''|| 7 || None || Notes |