SCRPG Cosmic Tales/PlayersCharacters/Starling: Difference between revisions
No edit summary |
|||
| Line 6: | Line 6: | ||
== STARLING == | == STARLING == | ||
STARLING | |||
starling.jpg | |||
Name: Dan Iel | |||
Background: Unremarkable | |||
Power Source: Semisentient Symbiont (Relic) | |||
Archetype: Armored | |||
Personality: Jovial | |||
Health: Max 34 | |||
Powers: Semisentient Symbiont (Signature Armor) D10; Cosmic D10; Strength D10; Flight D10; Shifting Symbiont D6 (Shapeshift*) | |||
Qualities: Banter D10; Close Combt D8; Everyday Paragon D8; Ranged Combat D6 | |||
Status: Green (34-26) d6 / Yellow (25-13) d8 / Red (12-1) d12 | |||
Principles: | |||
Principle of Levity | |||
Roleplaying: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break. | |||
Minor Twist: Who did you offend by making light at the wrong time? | |||
Major Twist: What has occurred to finally break your good spirits? | |||
Principle of the Symbionic Host | |||
Roleplaying: Host to a symbiote with a mind of its own - it does allows you to survive in the vacuum of space without additional equipment. | |||
Minor Twist: How did the symbiote unnerve those around you? | |||
Major Twist: Who did you symbiote fueled strength just break? | |||
Abilities: | |||
Green | |||
Semisentient Metallic Skin and Bones (I): Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone. | |||
Symbionic Reflective Skin (R): When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability. | |||
Pumping Cosmic Ions (A): Boost yourself using Cosmic. That bonus is persistent and exclusive. | |||
Symbionic Bulwark (A): Attack using Semisentient Symbiont. Defend another target with your Min die. | |||
Inevitible Tide of Iron (A): Attack using Strength. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions. | |||
Principle of Levity (A): Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point. | |||
Principle of the Symbionic Host (A): Overcome a situation where the Symbiont's strange abilities come in handy and use your Max die. You and each of your allies gain a hero point. | |||
Yellow | |||
Symbionic Shield (R): When another hero in the Yellow or Red zone would take damage, you may Defend them by rolling your single Semisentient Symbiont die. | |||
Cosmic Leech (A): Boost yourself using Cosmic. Use your Max die. Hinder a nearby opponent with your Min die. | |||
| |||
Red | |||
Cosmic Nova (R): Attack using Cosmic and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive. | |||
Symbionic Steel Cuts Deep (A): Whenever you Attack a target with an action, you may also Hinder that target with your Min die. | |||
Out | |||
Distracting Banter (A) Defend an ally by rolling your single Banter die. | |||
Retcon: step up Red status die from D10 to D12 | |||
Revision as of 11:14, 19 April 2025
Character sheet for Starling a player character in the SCRPG Cosmic Tales play by post game
STARLING
STARLING starling.jpg Name: Dan Iel Background: Unremarkable Power Source: Semisentient Symbiont (Relic) Archetype: Armored Personality: Jovial Health: Max 34
Powers: Semisentient Symbiont (Signature Armor) D10; Cosmic D10; Strength D10; Flight D10; Shifting Symbiont D6 (Shapeshift*) Qualities: Banter D10; Close Combt D8; Everyday Paragon D8; Ranged Combat D6
Status: Green (34-26) d6 / Yellow (25-13) d8 / Red (12-1) d12
Principles: Principle of Levity Roleplaying: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break. Minor Twist: Who did you offend by making light at the wrong time? Major Twist: What has occurred to finally break your good spirits?
Principle of the Symbionic Host Roleplaying: Host to a symbiote with a mind of its own - it does allows you to survive in the vacuum of space without additional equipment. Minor Twist: How did the symbiote unnerve those around you? Major Twist: Who did you symbiote fueled strength just break?
Abilities: Green Semisentient Metallic Skin and Bones (I): Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone. Symbionic Reflective Skin (R): When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability. Pumping Cosmic Ions (A): Boost yourself using Cosmic. That bonus is persistent and exclusive. Symbionic Bulwark (A): Attack using Semisentient Symbiont. Defend another target with your Min die. Inevitible Tide of Iron (A): Attack using Strength. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions. Principle of Levity (A): Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point. Principle of the Symbionic Host (A): Overcome a situation where the Symbiont's strange abilities come in handy and use your Max die. You and each of your allies gain a hero point.
Yellow Symbionic Shield (R): When another hero in the Yellow or Red zone would take damage, you may Defend them by rolling your single Semisentient Symbiont die. Cosmic Leech (A): Boost yourself using Cosmic. Use your Max die. Hinder a nearby opponent with your Min die. Red Cosmic Nova (R): Attack using Cosmic and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive. Symbionic Steel Cuts Deep (A): Whenever you Attack a target with an action, you may also Hinder that target with your Min die.
Out Distracting Banter (A) Defend an ally by rolling your single Banter die.
Retcon: step up Red status die from D10 to D12