Star Trek Hyperion: Difference between revisions
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Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance). | Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance). | ||
<table width="100%"> | <table width="100%"> | ||
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<td><div class="mw-collapsible mw-collapsed toccolours"> '''Starship Damage''' | <td><div class="mw-collapsible mw-collapsed toccolours"> '''Starship Damage''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
Change the damage steps on page 309 as follows: | |||
'''Step 1''' | '''Step 1''' | ||
Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead. | Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead. | ||
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This cannot be attempted if the shields are at 0. You try to tune your shields to resist enemy attacks. If you take this action, then until your next turn, increase your Shield Resistance by 2. | This cannot be attempted if the shields are at 0. You try to tune your shields to resist enemy attacks. If you take this action, then until your next turn, increase your Shield Resistance by 2. | ||
===Starship Weapons=== | ===Starship Damage & Weapons=== | ||
<table width="100%"> | <table width="100%"> | ||
<tr> | <tr> | ||
Revision as of 21:36, 18 April 2025
A Star Trek Adventures 2e game about the USS Hyperion.
The Pitch
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there's something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you'll find coincidences. Just because some ruins display residual activity doesn't mean there's something big going on.
But the reports kept coming. And when a Tal Shiar attempt to steal the team's data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.
After investing a lot of political capital and dealing with obstructionist admirals (aren't they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.
Game
Recruitment Thread
IC
OOC
Player Characters
- Dealu Konir, Betazoid Science Officer (Naphthalim)
- Denria Valencia, Trill Captain (Falkus)
- Jukrop Buucesig, Betelgeusian Flight Controller (TorielPadme)
- Kerani Kostelic Hoshino, Human Chief Medical (suedenim)
- Lem Anaphis, Bajoran Chief of Security (strange behaviour)
- Sevek, Vulcan XO (BVrtis)
- Shehl D'ghonsarvi, Klingon X (Seandemonium)
- Tolor, Orion Archaeological Expert (Archer)
- Valarei Chervan, Romulan Chief Engineer (Kittlefish)
NPC Crew
coming soon...
Other Characters
coming soon...
Game Info
WIP
Houserules
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.
Shields & HullInstead of giving starships a single Shields track, ships have two tracks. Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance). Miscellaneous ChangesThe Devastating Attack Momentum spend (page 307) now reads: The Modulate Shields action (page 305) now reads: Starship Damage & Weapons
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