SCRPG Cosmic Tales/PlayersCharacters/Starling: Difference between revisions

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'''Powers''':<br>
'''Powers''':<br>
Semisentient Symbiont (Signature Armor) D10<br>
: Semisentient Symbiont (Signature Armor) D10<br>
Cosmic D10<br>  
: Cosmic D10<br>  
Strength D10<br>  
: Strength D10<br>  
Flight D10<br>  
: Flight D10<br>  
Shifting Symbiont D6 (Shapeshift*)<br>
: Shifting Symbiont D6 (Shapeshift*)<br>


'''Qualities''':<br>  
'''Qualities''':<br>  
Banter D10<br>
: Banter D10<br>
Close Combt D8<br>
: Close Combt D8<br>
Everyday Paragon D8<br>  
: Everyday Paragon D8<br>  
Ranged Combat D6<br>
: Ranged Combat D6<br>


'''Status''': '''<span style="color:#61BD6D">Green (34-26) d6</span> / <span style="color:#FAC51C">Yellow (25-13) d8</span> / <span style="color:#B8312F">Red (12-1) d12</span>'''<br>
'''Status''': <br>
'''<span style="color:#61BD6D">Green (34-26) d6</span> / <span style="color:#FAC51C">Yellow (25-13) d8</span> / <span style="color:#B8312F">Red (12-1) d12</span>'''<br>


Principles:
'''Principles''':<br>
Principle of Levity​
: Principle of Levity​
Roleplaying: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.
Roleplaying: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break.
Minor Twist: Who did you offend by making light at the wrong time?
Minor Twist: Who did you offend by making light at the wrong time?

Revision as of 11:29, 19 April 2025

Character sheet for Starling a player character in the SCRPG Cosmic Tales play by post game

STARLING

Name: Dan Iel
Background: Unremarkable
Power Source: Semisentient Symbiont (Relic)
Archetype: Armored
Personality: Jovial
Health: Max 34

Powers:

Semisentient Symbiont (Signature Armor) D10
Cosmic D10
Strength D10
Flight D10
Shifting Symbiont D6 (Shapeshift*)

Qualities:

Banter D10
Close Combt D8
Everyday Paragon D8
Ranged Combat D6

Status:
Green (34-26) d6 / Yellow (25-13) d8 / Red (12-1) d12

Principles:

Principle of Levity​

Roleplaying: You keep your positive outlook even when all hope is lost. Your spirit is nearly impossible to break. Minor Twist: Who did you offend by making light at the wrong time? Major Twist: What has occurred to finally break your good spirits?​

Principle of the Symbionic Host​ Roleplaying: Host to a symbiote with a mind of its own - it does allows you to survive in the vacuum of space without additional equipment. Minor Twist: How did the symbiote unnerve those around you? Major Twist: Who did you symbiote fueled strength just break?​

Abilities: Green​
Semisentient Metallic Skin and Bones (I): Reduce any physical or energy damage you take by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone. Symbionic Reflective Skin (R): When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored ability. Pumping Cosmic Ions (A): Boost yourself using Cosmic. That bonus is persistent and exclusive. Symbionic Bulwark (A): Attack using Semisentient Symbiont. Defend another target with your Min die. Inevitible Tide of Iron (A): Attack using Strength. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions. Principle of Levity (A): Overcome a dire situation where your jokes prevent demoralization and use your Max die. You and each of your allies gain a hero point. Principle of the Symbionic Host (A): Overcome a situation where the Symbiont's strange abilities come in handy and use your Max die. You and each of your allies gain a hero point.​

Yellow​ Symbionic Shield (R): When another hero in the Yellow or Red zone would take damage, you may Defend them by rolling your single Semisentient Symbiont die. Cosmic Leech (A): Boost yourself using Cosmic. Use your Max die. Hinder a nearby opponent with your Min die. ​ Red​ Cosmic Nova (R): Attack using Cosmic and at least one bonus. Use your Max+Mid+Min dice. Destroy all of your bonuses, adding each of them to this Attack first, even if they are exclusive. Symbionic Steel Cuts Deep (A): Whenever you Attack a target with an action, you may also Hinder that target with your Min die.​

Out​ Distracting Banter (A) Defend an ally by rolling your single Banter die.​

Retcon: step up Red status die from D10 to D12