SCRPG Cosmic Tales/PlayersCharacters/DOCTOR DEMIURGE: Difference between revisions
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: <span style="color:#61BD6D">'''<u>Green</u>'''</span><br> | : <span style="color:#61BD6D">'''<u>Green</u>'''</span><br> | ||
: '''Principle of the Cosmos (A)''': Overcome a challenge involving Cosmic energies. Use your Max die. You and your allies each gain a Hero Point.<br> | : '''Principle of the Cosmos (A)''': Overcome a challenge involving Cosmic energies. Use your Max die. You and your allies each gain a Hero Point.<br> | ||
:: Minor twist: What other energy/element is currently causing your powers to go on the fritz? Major twist: What source of energy/element is currently dampening all your powers? RP: You have an affinity for Cosmic energies and easily interact with them. | :: ''Minor twist'': What other energy/element is currently causing your powers to go on the fritz?<br> | ||
:: ''Major twist'': What source of energy/element is currently dampening all your powers?<br> | |||
:: ''RP'': You have an affinity for Cosmic energies and easily interact with them.<br> | |||
: '''Principle of the Lab (A)''': Overcome a challenge while while in a familiar workplace or when you have amble research time. Use your Max die. You and your allies gain each gain a Hero Point.<br> | |||
:: ''Minor twist'': What did you make a detour to observe and sample for future experiments?<br> | |||
:: ''Major twist'': Something's gone very wrong in the lab, what was it?<br> | |||
:: ''RP'': You have nearly unlimited access to a dedicated research area and are at home working there.<br> | |||
: '''Science Wizardry (A)''': Attack using Inventions. Move the target anywhere nearby in the scene. If the target goes next in the turn order, you decide who takes the next turn after them.<br> | |||
: '''Strange Rays (A)''': Hinder using Cosmic. That penalty is persistent and exclusive.<br> | |||
-Yellow | -Yellow | ||
--Access the Ashram of Sciento-Thaumaturgy (A) Overcome an environmental challenge using Postcognition. Use your Max die. Then, either remove any penalty from the scene or Boost using your Mid die. | --Access the Ashram of Sciento-Thaumaturgy (A) Overcome an environmental challenge using Postcognition. Use your Max die. Then, either remove any penalty from the scene or Boost using your Mid die. | ||
Revision as of 15:21, 19 April 2025
Character sheet for DOCTOR DEMIURGE a player character in the SCRPG Cosmic Tales play by post game
DOCTOR DEMIURGE
Background: Interstellar
Power Source: Mystical
Archetype: Reality Shaper
Personality: Inquisitive
Health (G/Y/R): 30/22/11
Powers:
- Cosmic d10
- Inventions d10
- Postcognition d8
- Transmutation d6
Qualities:
- Magical Lore d12
- Science d10
- Conviction ("Evil must be defeated; evil stems from ignorance; as above, so below. Therefore, I must pursue personal and universal understanding.") d8
- SUPERSCIENCE BODHISATTVA d8
- Otherworldly Mythos d8
- Technology d6
Status:
Green (30-23) d6 / Yellow (22-12) d8 / Red (11-1) d12
Abilities:
- Green
- Principle of the Cosmos (A): Overcome a challenge involving Cosmic energies. Use your Max die. You and your allies each gain a Hero Point.
- Minor twist: What other energy/element is currently causing your powers to go on the fritz?
- Major twist: What source of energy/element is currently dampening all your powers?
- RP: You have an affinity for Cosmic energies and easily interact with them.
- Minor twist: What other energy/element is currently causing your powers to go on the fritz?
- Principle of the Lab (A): Overcome a challenge while while in a familiar workplace or when you have amble research time. Use your Max die. You and your allies gain each gain a Hero Point.
- Minor twist: What did you make a detour to observe and sample for future experiments?
- Major twist: Something's gone very wrong in the lab, what was it?
- RP: You have nearly unlimited access to a dedicated research area and are at home working there.
- Minor twist: What did you make a detour to observe and sample for future experiments?
- Science Wizardry (A): Attack using Inventions. Move the target anywhere nearby in the scene. If the target goes next in the turn order, you decide who takes the next turn after them.
- Strange Rays (A): Hinder using Cosmic. That penalty is persistent and exclusive.
-Yellow --Access the Ashram of Sciento-Thaumaturgy (A) Overcome an environmental challenge using Postcognition. Use your Max die. Then, either remove any penalty from the scene or Boost using your Mid die. --Karmic Unwinding (R) When a nearby enemy would create a mod, you may remove it immediately. --Weird Emanations (A) Boost or Hinder using Cosmic. Apply that mod to multiple nearby targets. -Red --Eerie Beams (A) Remove a bonus on a target. Then, Hinder that target using Magical Lore. Use your Max die. That penalty is persistent and exclusive. --Micro-Cosmic Arsenal (A) Attack multiple targets using Inventions. Use your Max + Min dice. If you roll doubles, either take damage equal to your Mid die or take a minor twist. --Techno-Magical Supremacy (A) Boost yourself using Inventions. Use your Max die. That bonus is persistent and exclusive. Then, Attack using your Mid die plus that bonus. -Out --Assistance From Beyond (A) Choose an ally. Until your next turn, that ally may reroll one of their dice by using a Reaction.