Shen: Difference between revisions

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|Arcane Background: Super Powers  
|Arcane Background: Super Powers  
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|Some other edges || Edgy!
|Block || +1 Parry, ignore 1pt of Gang Up bonus
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|Improved Block || +2 Parry, ignore 2pts of Gang Up bonus
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|Combat Reflexes || +2 Spirit to recover from Shaken or Stunned
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|Dodge || -2 to be hit by ranged attacks
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|Iron Jaw || +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
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|Martial Artist || Unarmed Fighting +1, +1d4 damage to unarmed attacks
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|Missile Deflection || physical ranged attacks he can see coming use his Parry as the base TN
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|Uncanny Reflexes || ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it
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|+Ancestry: Elf
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|Agile|| Start with d6 Agility, increase maximum Agility to d12+1
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|+Ancestry: Compact Golem
|All Thumbs|| -2 to use mechanical devices
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|Trait 1|| Effect of ancestral trait
|Low Light Vision|| ignore penalties for Dim and Dark Illumination.
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Revision as of 12:11, 27 June 2025

Shen Storm's-Eye

“Memorable quip. Memorable quip!”

Background
Character Name: Shen Storm's-Eye
Role: melee/debuff/crowd control
Rank: Seasoned
XP Total: 4
Description: super martial artist
Attributes
Agility d12+1
Smarts d6
Spirit d6
Strength d6
Vigor d8
Secondary Statistics
Pace 6" walk, 16" leap
Parry 16 (ignore 2pts Gang Up)
Toughness 6(1) clothes, 7(2) leather
Bennies 3/3
Offense
Attack To Hit Damage Notes
Unarmed Strikes d12+3 d6+d4 punches, kicks, joint locks, throws
Push d12+3 Distracted, Knockback 4d6 (5d6 on Raise) Cone Template, Selective, Heavy Weapon; target(s) Distracted, roll Str-2 (-4 on Raise) or receive Knockback
Stun d12+3 Stunned roll Vigor-2 (-4 on Raise) or be Stunned
Edges
Arcane Background: Super Powers
Block +1 Parry, ignore 1pt of Gang Up bonus
Improved Block +2 Parry, ignore 2pts of Gang Up bonus
Combat Reflexes +2 Spirit to recover from Shaken or Stunned
Dodge -2 to be hit by ranged attacks
Iron Jaw +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
Martial Artist Unarmed Fighting +1, +1d4 damage to unarmed attacks
Missile Deflection physical ranged attacks he can see coming use his Parry as the base TN
Uncanny Reflexes ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it
Ancestry: Elf
Agile Start with d6 Agility, increase maximum Agility to d12+1
All Thumbs -2 to use mechanical devices
Low Light Vision ignore penalties for Dim and Dark Illumination.
Hindrances
Hindrance name Minor/Major Effect of hindrance


Skills
Skill Attribute Rank Modifiers
Academics Smarts -
Athletics Agility
Battle Smarts -
Boating Agility -
Common Knowledge Smarts -
Driving Agility -
Electronics Smarts -
Fighting Agility
Focus Spirit -
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit -
Notice Smarts
Occult Smarts
Performance Spirit -
Persuasion Spirit -
Piloting Agility -
Repair Smarts
Research Smarts -
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility -
Survival Smarts -
Taunt Smarts -
Thievery Agility -
Powers
Power Point Cost: N/A Modifiers: N/A Notes
Power Point Cost: N/A Modifiers: N/A Notes