Shen: Difference between revisions

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|+Edges
|+Edges
|-
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|Arcane Background: Super Powers  
|Arcane Background: Super Powers || super-powered immortal
|-
|-
|Block || +1 Parry, ignore 1pt of Gang Up bonus
|Block || +1 Parry, ignore 1pt Gang Up bonus
|-
|-
|Improved Block || +2 Parry, ignore 2pts of Gang Up bonus
|Improved Block || +2 Parry, ignore 2pts Gang Up bonus
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|-
|Combat Reflexes || +2 Spirit to recover from Shaken or Stunned
|Combat Reflexes || +2 Spirit to recover from Shaken or Stunned
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|Iron Jaw || +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
|Iron Jaw || +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
|-
|-
|Martial Artist || Unarmed Fighting +1, +1d4 damage to unarmed attacks
|Martial Artist || unarmed Fighting +1, +1d4 damage to unarmed attacks
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|Missile Deflection || physical ranged attacks he can see coming use his Parry as the base TN
|Missile Deflection || physical ranged attacks he can see coming use his Parry as the base TN
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|+Hindrances
|+Hindrances
|-
|-
|Hindrance name|| Minor/Major || Effect of hindrance
|Code of Honor|| Major || adheres to an enlightened code of conduct
|-
|Loyal|| Minor || fellow Defenders, his students, and the other shrine keepers
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|Mild-Mannered|| Minor || -2 Intimidation, too benign to seem very scary
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|Pacifist|| Minor || only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game"
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|Poverty|| Minor || doesn't earn much, and gives away most of that
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|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers'''
|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers'''
|-
|-
|Academics || Smarts || - ||
|Academics || Smarts || d6 ||  
|-
|Athletics || Agility ||  ||
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|Battle || Smarts || - ||
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|Boating || Agility || - ||
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|Common Knowledge || Smarts || - ||
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|Driving || Agility || - ||
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|Electronics || Smarts || - ||
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|Fighting || Agility ||  ||
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|Focus || Spirit || - || 
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|Gambling || Smarts || - ||
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|Hacking || Smarts || - ||
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|Healing || Smarts || - ||
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|Intimidation || Spirit || - ||
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|Notice || Smarts ||  ||
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|Occult || Smarts ||  ||
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|Performance || Spirit || - ||
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|Persuasion || Spirit || - ||
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|Piloting || Agility || - ||
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|Repair || Smarts ||||
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|Research || Smarts || - ||  
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|Riding || Agility || - ||  
|Athletics || Agility || d8 ||  
|-
|-
|Science || Smarts || - ||  
|Common Knowledge || Smarts || d6 || +2 for Very Old
|-
|-
|Shooting || Agility || - ||  
|Fighting || Agility || d12+2 || +1 when Unarmed
|-
|-
|Stealth || Agility || - ||  
|Notice || Smarts || d6 ||  
|-
|-
|Survival || Smarts || - ||  
|Occult || Smarts || d6 ||  
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|-
|Taunt || Smarts || - ||  
|Persuasion || Spirit || d6 ||  
|-
|-
|Thievery || Agility || - ||  
|Stealth || Agility || d8 ||  
|-
|}
|}
|}
|}

Revision as of 13:10, 27 June 2025

Shen Storm's-Eye

“Memorable quip. Memorable quip!”

Background
Character Name: Shen Storm's-Eye
Role: melee/debuff/crowd control
Rank: Seasoned
XP Total: 4
Description: super martial artist
Attributes
Agility d12+1
Smarts d6
Spirit d6
Strength d6
Vigor d8
Secondary Statistics
Pace 6" walk, 16" leap
Parry 16 (ignore 2pts Gang Up)
Toughness 6(1) clothes, 7(2) leather
Bennies 3/3
Offense
Attack To Hit Damage Notes
Unarmed Strikes d12+3 d6+d4 punches, kicks, joint locks, throws
Push d12+3 Distracted, Knockback 4d6 (5d6 on Raise) Cone Template, Selective, Heavy Weapon; target(s) Distracted, roll Str-2 (-4 on Raise) or receive Knockback
Stun d12+3 Stunned roll Vigor-2 (-4 on Raise) or be Stunned
Edges
Arcane Background: Super Powers super-powered immortal
Block +1 Parry, ignore 1pt Gang Up bonus
Improved Block +2 Parry, ignore 2pts Gang Up bonus
Combat Reflexes +2 Spirit to recover from Shaken or Stunned
Dodge -2 to be hit by ranged attacks
Iron Jaw +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
Martial Artist unarmed Fighting +1, +1d4 damage to unarmed attacks
Missile Deflection physical ranged attacks he can see coming use his Parry as the base TN
Uncanny Reflexes ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it
Ancestry: Elf
Agile Start with d6 Agility, increase maximum Agility to d12+1
All Thumbs -2 to use mechanical devices
Low Light Vision ignore penalties for Dim and Dark Illumination.
Hindrances
Code of Honor Major adheres to an enlightened code of conduct
Loyal Minor fellow Defenders, his students, and the other shrine keepers
Mild-Mannered Minor -2 Intimidation, too benign to seem very scary
Pacifist Minor only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game"
Poverty Minor doesn't earn much, and gives away most of that


Skills
Skill Attribute Rank Modifiers
Academics Smarts d6
Athletics Agility d8
Common Knowledge Smarts d6 +2 for Very Old
Fighting Agility d12+2 +1 when Unarmed
Notice Smarts d6
Occult Smarts d6
Persuasion Spirit d6
Stealth Agility d8
Powers
Power Point Cost: N/A Modifiers: N/A Notes
Power Point Cost: N/A Modifiers: N/A Notes