NX PC01: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| Line 84: | Line 84: | ||
|- | |- | ||
|+Edges | |+Edges | ||
|- | |||
|Alertness|| +2 to all Notice rolls. | |||
|- | |- | ||
|Arcane Background (Super Powers) || 60 points of powers. | |Arcane Background (Super Powers) || 60 points of powers. | ||
|- | |- | ||
|Combat Reflexes || +2 to recover from Shaken or Stunned. | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
|- | |- | ||
|Iron Jaw || +2 to Soak or recover from Knockout Blows. | |Iron Jaw || +2 to Soak or recover from Knockout Blows. | ||
| Line 153: | Line 153: | ||
|Intimidation || Spirit || d8 || | |Intimidation || Spirit || d8 || | ||
|- | |- | ||
|Notice || Smarts || d8 || | |Notice || Smarts || d8 || +2 (Alertness edge) | ||
|- | |- | ||
|Occult || Smarts || - || | |Occult || Smarts || - || | ||
| Line 197: | Line 197: | ||
|colspan="5"| Immune to Fear and Intimidation. | |colspan="5"| Immune to Fear and Intimidation. | ||
|- | |- | ||
|'''Healing'''|| | |'''Healing'''|| 4 || Requires Touch. Refresh. Selective || | ||
|- | |- | ||
|colspan="5"| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will. | |colspan="5"| Mend wounds or remove Stunned and Shaken from nearby allies with an act of will. | ||
| Line 216: | Line 216: | ||
|- | |- | ||
|colspan="5"| Move faster than average, ignore Difficult Ground. | |colspan="5"| Move faster than average, ignore Difficult Ground. | ||
|- | |||
|'''Push'''|| 2 || Selective, Strong. Device (Sword). || Notes | |||
|- | |||
|colspan="5"| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | |||
|- | |- | ||
|'''Super Attribute'''|| 12 || None || Notes | |'''Super Attribute'''|| 12 || None || Notes | ||
| Line 223: | Line 227: | ||
|'''Super Edge'''|| 10 || None || Notes | |'''Super Edge'''|| 10 || None || Notes | ||
|- | |- | ||
|colspan="5"| Combat Reflexes | |colspan="5"| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
|- | |- | ||
|'''Super Skill'''|| 6 || None || Notes | |'''Super Skill'''|| 6 || None || Notes | ||