A Sky of Strife and Storms:Stren Halbrott: Difference between revisions

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Class Information: filling in information
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|+ Class Rouge  - level 1
|+ Class Rouge  - level 1
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| '''Free Benefits:''' || Makes you punch good or something.
| '''Free Benefits:''' || IP+2
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! Skill Name !! Skill Description
! Skill Name !! Skill Description

Revision as of 20:27, 16 July 2025

Basic Information

Name: Stren Halbrott

Pronouns: He Him

Identity:Naive apprentice Monster hunter of a tamed cursed bloodline

Theme:Wonder

Origin:Traveller of Dunkle Täler villages

Attributes & Status Effects

Dexterity: d10

Insight: d8

Might: d6

Willpower: d8

Status effects
Status Active? Stat Impacted (-1 die size)
Slow DEX
Enraged DEX + INS
Dazed INS
Weak MIG
Poisoned MIG + WLP
Shaken WLP

Hit Points + Derived Stats

HP - Current: 40 Max: 40

MP - Current: 50 Max: 50

IP - Current: 8 Max: 8

Initiative Modifier:

Defense:11

Magical Defense:8

Class Information

Character Level: 5

Class Chimerist - level 2
Free Benefits: MP+5, gain rituals of ritualism tradition
Skill Name Skill Description
Ritual chimerist chimerist rituals based on INS+WLP
Spell mimic 1 Gain 3 [SL+2] slots for creature spells INS+WLP check
Class Mutant - level 2
Free Benefits: HP+5
Skill Name Skill Description
Akromorphosis 1 unarmed attacks gain +8 to damage, +1 accuracy, can change form.
Theriomorphosis 1 spend 1/3rd HP to take monster form
Class Rouge - level 1
Free Benefits: IP+2
Skill Name Skill Description
Dodge 1 +1 [SL] defence with no armour or shields

Fabula Points

Points: X

Gaining Fabula Points:

+1 if you have none at the start of a session.
+1 when a Villain makes an entrance.
+1 when you fumble a Check.
+2 if you surrender at zero HP.

Spending Fabula Points:

Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.

Experience Points

XP: 0

At the end of each session, you automatically gain 5 XP. Then:

Gain X equal to (Fabula Points spent by the group / # of Player Characters).
Gain XP equal to (Ultima Points spent by Villains).
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.

Bonds

Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.

Person Admiration or Inferiority? Loyalty or Mistrust? Affection or Hatred?
Placeholder

Equipment

Zenit: 2500

Martial Armor Martial Shields Martial Melee Weapons Martial Ranged Weapons
May Equip:
Equipped Items
Slot Item Description
Accessory
Armor
Main Hand Unarmed
Off Hand

Arcana & Spells

Name MP Targets Duration Description
Example 0 MP X Y Some spell.

Backpack & Notes