Politsyamekki Ndaikkuta: Difference between revisions

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== Hit Points + Derived Stats ==
== Hit Points + Derived Stats ==
'''HP - Current: ''' 55 '''Max:''' 55  ''(total character level + five times your character’s base Might die size)''
'''HP - Current: ''' 55 '''Max:''' 55  ''(total character level + five times character’s base Might die size)''


'''Crisis Score - Current: ''' 25 '''Max:''' 25 ''(half maximum Hit Points, rounded down)''
'''Crisis Score - Current: ''' 25 '''Max:''' 25 ''(half maximum Hit Points, rounded down)''


'''MP - Current: ''' 55 '''Max:''' 55
'''MP - Current: ''' 55 '''Max:''' 55 ''(total character level + five times character’s base Willpower die size)''


'''IP - Current: ''' X '''Max:''' Y
'''IP - Current: ''' X '''Max:''' Y

Revision as of 23:59, 29 July 2025

Basic Information

Name: Politsyamekki Ndaikkuta ("Polly" for short) It's a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?

Pronouns: she/her

Identity: Once: a Spoiled & Gifted bodyguard-turned-priestess. Now: a Troubled and Devout priestess-turned-bodyguard

Theme: Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?

Origin: From the Past

Quirk: From a Distant World (See below)

Attributes & Status Effects

Dexterity: d6

Insight: d6

Might: d10

Willpower: d10

Status effects
Status Active? Stat Impacted (-1 die size)
Slow DEX
Enraged DEX + INS
Dazed INS
Weak MIG
Poisoned MIG + WLP
Shaken WLP

Hit Points + Derived Stats

HP - Current: 55 Max: 55 (total character level + five times character’s base Might die size)

Crisis Score - Current: 25 Max: 25 (half maximum Hit Points, rounded down)

MP - Current: 55 Max: 55 (total character level + five times character’s base Willpower die size)

IP - Current: X Max: Y

Initiative Modifier:

Defense:

Magical Defense:

Class Information

Character Level: 5

Class X - level X
Free Benefits: Makes you punch good or something.
Skill Name Skill Description
Some Skill Does some stuff, probably.
Some Skill 2 Does other stuff.

Fabula Points

Points: X

Gaining Fabula Points:

+1 if you have none at the start of a session.
+1 when a Villain makes an entrance.
+1 when you fumble a Check.
+2 if you surrender at zero HP.

Spending Fabula Points:

Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.
Spend 1 point after performing a Check to invoke a bond and add its strength to the result.
Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.

Experience Points

XP: 0

At the end of each session, you automatically gain 5 XP. Then:

Gain X equal to (Fabula Points spent by the group / # of Player Characters).
Gain XP equal to (Ultima Points spent by Villains).
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.

Bonds

Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.

Person Admiration or Inferiority? Loyalty or Mistrust? Affection or Hatred?
Placeholder

Equipment

Zenit: X

Martial Armor Martial Shields Martial Melee Weapons Martial Ranged Weapons
May Equip:
Equipped Items
Slot Item Description
Accessory
Armor
Main Hand
Off Hand

Arcana & Spells

Name MP Targets Duration Description
Example 0 MP X Y Some spell.

Quirk

Quirk: "From a Distant World" in the Techno Fantasy and High Fantasy books:

Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?

When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a Trait to reroll dice even if you fumbled your Check (if you do so, you do not receive a Fabula Point for the fumble).

Backpack & Notes

Story:

Polly is from the very distant past when the world was "Natural Fantasy" rather than "Techno Fantasy". She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn't seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she should return to her own time.


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