Into The Storm:Khaliun: Difference between revisions
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** | ** | ||
*Class Abilities | *Class Abilities | ||
** | ** Cleave like a Fighter | ||
** | ** Minimum Damage like a Fighter (1d8 for melee/missile) | ||
** | ** | ||
*Knacks | *Knacks | ||
Revision as of 20:10, 4 August 2025
Rank
- Human Female Scout 6th
- XP: 49000/64000
- Alignment: Neutral
- Full PC
- List any titles or holdings
Attributes
- STR 12 (2 in 6 open doors)
- INT 9 (Speak/Read/Write Common)
- WIS 8 (-1 on magical saves)
- DEX 16 (+2 AC, +2 Missile, +1 initiative)
- CON 13 (+1 hp/lvl)
- CHA 13 (+1 NPC reaction, 5 Max #, 8 Loyalty)
Skills
- Languages
- Common
- Neutral
- General Skills
- Butchery (Dex, Skilled 10+, Allows the character to dress slain animals and harvest parts for various purposes.)
- Naturalist (Int, Skilled 10+, Identify and harvest plants for edible and medicinal purposes.)
- Navigation (Int, Proficient 15+, Make and read maps, navigate by stars, landmarks, cardinal directions, etc)
- Riding (Proficient, 15+, allows the character to cast spells, attack or perform tricks on horseback.)
- Tracking (Wis, Skilled 10+, Follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc)
- Wilderness Survival (Wis, Expert 5+, Find food, shelter, etc. in wilderness terrain.)
- Class Abilities
- Cleave like a Fighter
- Minimum Damage like a Fighter (1d8 for melee/missile)
- Knacks
Combat
- AC
- HP (just list the max here, list current HP on the front page.)
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis
- Poison & Death
- Blast & Breath
- Staves & Wands
- Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually