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At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.
“I have been grossly deceived,” cried the virtuous person.
“All is lost now,” said the priest.
“I wonder if it is too late to make it up with the devil?” said the virtuous person.
“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.
“I am off to die with Odin,” said the rover.
"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.
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Background
| Character Name: |
Gavin Lawrence Reiher
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| Codename: |
Lionheart
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| Role: |
Stalwart super knight
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| Rank: |
Novice
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| XP Total: |
0
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| Description: |
Androgynous features, could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles.
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Attributes
| Agility |
d8
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| Smarts |
d8
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| Spirit |
d10
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| Strength |
d10
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| Vigor |
d12
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Secondary Statistics
| Pace |
8" with d8 running die
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| Parry |
8
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| Toughness |
24(14)
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| Bennies |
4/3
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Edges
| Alertness |
+2 to all Notice rolls.
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| Arcane Background (Super Powers) |
60 points of powers.
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| Combat Reflexes |
+2 to recover from Shaken or Stunned.
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| Iron Jaw |
+2 to Soak or recover from Knockout Blows.
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| Nerves of Steel (Improved) |
Ignore 2 points of wound penalties.
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| Take the Hit |
Free reroll on Soak rolls or rolls to resist Knockout Blows.
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Hindrances
| Code of Honor |
Major |
A knight without honor is no knight at all.
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| Death Wish |
Minor |
"Heroes are meant to die for unicorns."
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| Loyal |
Minor |
Faithful and dependable.
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| Stubborn |
Minor |
Slow to back down or to change opinions once they are formed.
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| Suspicious |
Minor |
Cynical and mistrustful of the intentions of others.
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Skills
| Skill |
Attribute |
Rank |
Modifiers
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| Academics |
Smarts |
d4 |
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| Athletics |
Agility |
d10 |
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| Battle |
Smarts |
- |
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| Boating |
Agility |
- |
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| Common Knowledge |
Smarts |
d6 |
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| Driving |
Agility |
d4 |
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| Electronics |
Smarts |
- |
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| Fighting |
Agility |
d12 |
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| Focus |
Spirit |
d6 |
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| Gambling |
Smarts |
- |
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| Hacking |
Smarts |
- |
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| Healing |
Smarts |
- |
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| Intimidation |
Spirit |
d8 |
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| Notice |
Smarts |
d8 |
+2 (Alertness edge)
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| Occult |
Smarts |
- |
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| Performance |
Spirit |
d4 |
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| Persuasion |
Spirit |
d4 |
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| Piloting |
Agility |
- |
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| Repair |
Smarts |
d6 |
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| Research |
Smarts |
- |
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| Riding |
Agility |
- |
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| Science |
Smarts |
- |
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| Shooting |
Agility |
- |
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| Stealth |
Agility |
d4 |
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| Survival |
Smarts |
- |
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| Taunt |
Smarts |
- |
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| Thievery |
Agility |
- |
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Powers
| Armor |
6 |
Device |
Notes
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| Knightly shining armor.
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| Fearless |
2 |
None |
Notes.
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| Immune to Fear and Intimidation.
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| Healing |
4 |
Requires Touch. Refresh. Selective |
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| Mend wounds or remove Stunned and Shaken from nearby allies (within a LBT) with an act of will.
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| Leaping |
2 |
None |
Notes.
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| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
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| Melee Attack |
10 |
Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). |
Notes
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| Martial prowess and a special sword named Ascalon.
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| Mind Shield |
1 |
None |
Notes
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| -2 to mind control and mind reading attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
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| Pace |
3 |
Strider. |
Notes
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| Move faster than average, ignore Difficult Ground.
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| Push |
2 |
Selective, Strong. Device (Sword). |
Notes
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| With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.
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| Super Attribute |
12 |
None |
Notes
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| Agility +1, Spirit +1, Strength +2, Vigor +2.
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| Super Edge |
10 |
None |
Notes
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| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.
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| Super Skill |
6 |
None |
Notes
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| Athletics +2, Fighting +3, Intimidation +1
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| Toughness |
2 |
None |
Notes
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| Grit and determination.
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Miscellaneous
| Languages: Fluent in both English and German.
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| Equipment: Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).
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Trust and Distrust
| Trust |
No one. |
Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.
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| Distrust |
Hayley, Sloan, Wraith. |
You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.
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| Neutral |
All persons on Gilgamesh Base not specified above. |
No mechanical or narrative effects.
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