New WPM Wender The Wondrous: Difference between revisions
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*******22GP | *******22GP | ||
:'''Add’l equipment at 6th level''': | :'''Add’l equipment at 6th level''': | ||
::500GP | |||
::[https://orokos.com/roll/1047093 1d10x25 GP = 125GP] | |||
:'''Trinket''': [https://orokos.com/roll/1047094 A small cloth doll skewered with needles] | :'''Trinket''': [https://orokos.com/roll/1047094 A small cloth doll skewered with needles] | ||
Revision as of 02:17, 28 August 2025
Wender the Wondrous
- Species: Human
- Creature Type: Humanoid
- Size: Medium (6’, 150#)
- Speed: 30’
- Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest
- Skillful: You gain proficiency in one skill of your choice
- Versatile: You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.
- Gender: Male
- Class: Bard
- Level: 6
- XP: 14,000
- Subclass: College of Glamour
Attributes
- S: 8 -1
- D: 14 +2
- C: 12 +1
- I: 14 +2
- W: 10 0
- Ch: 18 +4
- AL: Neutral Good
- Languages: Common, Dwarvish, Elvish, Sylvan
- Speed: 30’
- Hit Points: 39
- AC: 12
- Melee: +2
- Ranged: +5
- Hit Dice: 6
- Bardic Die: d8
- Saving Throw Proficiencies: Dexterity, Charisma
- Proficiency Bonus: +3
Feats
- Skilled
Proficiencies
- Animal Handling* +2
- Performance* +4
- Persuasion* +4
- Arcana +2
- Sleight of Hand +2
- Acrobatics +2
- Deception +4
Bard Abilities
- Cantrips: Dancing Lights, Vicious Mockery
- Spell Slots for Prepared Spells (10):
- 0: 3
- 1: 4
- 2: 3
- 2: 3
- Expertise: in two Proficiencies: Performance, Persuasion
- Jack of All Trades: Add half Proficiency Bonus, rounding down, to any ability check you make that uses a skill proficiency you lack, and which doesn’t otherwise use your Proficiency Bonus.
- Bard Subclass: College of Lore
- Bonus Proficiencies (3)
- Cutting Words
- Magical Discoveries
- Bardic Inspiration: A number of times per “day” per Charisma bonus, inspire another creature within 60’ who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can only have one Bardic Inspiration at a time. Once within the next hour when the creature fails a a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20. The die is expended when it’s rolled.
- Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long rest. Can expend a spell slot to regain one expended use.
Spells
- 0
- Vicious Mockery
- Mending
- Mage Hand
- 1
- Comprehend Language
- Dissonant Whispers
- Unseen Servant
- Heroism
- 2:
- Invisibility
- Knock
- Suggestion
- 3
- Dispel Magic
- Glyph of Warding
- Leomund’s Tiny Hut
Background
- Merchant
- Feat: Lucky
- Luck Points: 3
- Skill Proficiencies: Animal Handling, Persuasion
- Tool Proficiency: Navigator’s Tools
- Equipment:
- Navigator’s Tools
- 2 Pouches
- Traveler’s Clothes
- 22GP
- Navigator’s Tools
- Equipment:
- Tool Proficiency: Navigator’s Tools
- Feat: Lucky
- Add’l equipment at 6th level:
- 500GP
- 1d10x25 GP = 125GP
- Trinket: A small cloth doll skewered with needles
Equipment
- Traveler's Clothes n/a n/a
- Leather Armor
- Spear
- Dagger x2
- Shortbow
- Quiver
- Arrows, 20'
- Backpack
- Bedroll
- Candles, 6
- Case, Map
- Case, Scroll
- Ink
- Lamp
- Oil, 3 flasks
- Waterskin, full
- Ink Pen
- Once-Fine Lute
- Hand Drum
- Viol
- Navigator's Tools