Cambrian Clank Druid: Difference between revisions

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=Identity=
=Identity=
==Level 1==


==Druid Warden of the Elements==
==Druid Warden of the Elements==
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=Equipment=
=Equipment=
A strange pendant found in the dirt underneath the great tree that gave birth to me.
A strange pendant found in the dirt underneath the great tree that gave birth to me.
PRIMARY WEAPON Shortstaff - Instinct Close - d8+1 mag - One-Handed
SECONDARY WEAPON Round Shield - Strength Melee - d4 phy - One-Handed Protective: +1 to Armor Score
ARMOR Leather Armor - Thresholds 6/13 - Score 3
a torch, 50 feet of rope, basic supplies, and a handful of gold
a Minor Health Potion
Clothes that are: camouflaged, grown, loose, and natural,


=Domains=
=Domains=
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==Details==
==Details==
Eyes like: stones of the earth,
A body that's broad, and seemingly naturally carved of wood, while being taller than average
Skin the color of: ancient bark of a well-grown tree
Attitude like: a fox


CLASS FEATURES
CLASS FEATURES

Revision as of 22:57, 5 September 2025

Cambrian Clank Druid

Identity

Level 1

Druid Warden of the Elements

Elemental Incarnation

Mark a Stress to Channel one of the following elements until you take Severe damage or until your next rest: • Fire: When an adversary within Melee range deals damage to you, they take 1d10 magic damage. • Earth: Gain a bonus to your damage thresholds equal to your Proficiency. • Water: When you deal damage to an adversary within Melee range, all other adversaries within Very Close range must mark a Stress. • Air: You can hover, gaining advantage on Agility Rolls.

Spellcasting

DRUID’S HOPE FEATURE

Evolution: Spend 3 Hope to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform.


Uses Instinct

Clank born of the Heartwood of a Great Progenitor Tree

Wildborne

Born in the Refuge: Wildborne Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard.


Attributes

Agility +1

Strength 0

Finesse +1

Instinct +2

Presence -1

Knowledge 0

Secondary

Evasion 11

HP 6

Stress 6

Hope 2

Armor 3 (Flexible)

Thresholds 7/13

Experiences

Natures Protector (Clank - Created for it) +3 Animal Whisper


Equipment

A strange pendant found in the dirt underneath the great tree that gave birth to me.

PRIMARY WEAPON Shortstaff - Instinct Close - d8+1 mag - One-Handed

SECONDARY WEAPON Round Shield - Strength Melee - d4 phy - One-Handed Protective: +1 to Armor Score

ARMOR Leather Armor - Thresholds 6/13 - Score 3

a torch, 50 feet of rope, basic supplies, and a handful of gold

a Minor Health Potion

Clothes that are: camouflaged, grown, loose, and natural,


Domains

Sage

Arcana

Details

Eyes like: stones of the earth,

A body that's broad, and seemingly naturally carved of wood, while being taller than average

Skin the color of: ancient bark of a well-grown tree

Attitude like: a fox



CLASS FEATURES

Beastform

Mark a Stress to magically transform into a creature of your tier or lower from the Beastform list. You can drop out of this form at any time. While transformed, you can’t use weapons or cast spells from domain cards, but you can still use other features or abilities you have access to. Spells you cast before you transform stay active and last for their normal duration, and you can talk and communicate as normal. Additionally, you gain the Beastform’s features, add their Evasion bonus to your Evasion, and use the trait specified in their statistics for your attack. While you’re in a Beastform, your armor becomes part of your body and you mark Armor Slots as usual; when you drop out of a Beastform, those marked Armor Slots remain marked. If you mark your last Hit Point, you automatically drop out of this form.

Wildtouch

You can perform harmless, subtle effects that involve nature—such as causing a flower to rapidly grow, summoning a slight gust of wind, or starting a campfire—at will.

BEASTFORM OPTIONS

When you use your “Beastform” feature, choose a creature category of your tier or lower. At the GM’s discretion, you can describe yourself transforming into any animal that reasonably fits into that category.

Beastform categories are divided by tier. Each entry includes the following details: • Creature Category: Each category’s name describes the common role or behavior of creatures in that category (such as Agile Scout). This name is followed by a few examples of animals that fit in that category (in this example, fox, mouse, and weasel).

• Character Trait: While transformed, you gain a bonus to the listed trait. For example, while transformed into an Agile Scout, you gain a +1 bonus to your Agility. When this form drops, you lose this bonus.

• Attack Rolls: When you make an attack while transformed, you use the creature’s listed range, trait, and damage dice, but you use your Proficiency. For example, as an Agile Scout, you can attack a target within Melee range using your Agility. On a success, you deal d4 physical damage using your Proficiency.

• Evasion: While transformed, you add the creature’s Evasion bonus to your normal Evasion. For example, if your Evasion is usually 8 and your Beastform says “Evasion +2,” your Evasion becomes 10 while you’re in that form.

• Advantages: Your form makes you especially suited to certain actions. When you make an action or reaction roll related to one of the verbs listed for that creature category, you gain advantage on that roll. For example, an Agile Scout gains advantage on rolls made to sneak around, search for objects or creatures, and related activities.

• Features: Each form includes unique features. For example, an Agile Scout excels at silent, dextrous movement—but they’re also fragile, making you more likely to drop out of Beastform.

TIER 1

AGILE SCOUT

(Fox, Mouse, Weasel, etc.) Agility +1 | Evasion +2 Melee Agility d4 phy Gain advantage on: deceive, locate, sneak Agile: Your movement is silent, and you can spend a Hope to move up to Far range without rolling. Fragile: When you take Major or greater damage, you drop out of Beastform.

HOUSEHOLD FRIEND

(Cat, Dog, Rabbit, etc.) Instinct +1 | Evasion +2 Melee Instinct d6 phy Gain advantage on: climb, locate, protect Companion: When you Help an Ally, you can roll a d8 as your advantage die. Fragile: When you take Major or greater damage, you drop out of Beastform.

NIMBLE GRAZER

(Deer, Gazelle, Goat, etc.) Agility +1 | Evasion +3 Melee Agility d6 phy Gain advantage on: leap, sneak, sprint Elusive Prey: When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this attack. Fragile: When you take Major or greater damage, you drop out of Beastform.

PACK PREDATOR

(Coyote, Hyena, Wolf, etc.) Strength +2 | Evasion +1 Melee Strength d8+2 phy Gain advantage on: attack, sprint, track Hobbling Strike: When you succeed on an attack against a target within Melee range, you can mark a Stress to make the target temporarily Vulnerable. Pack Hunting: When you succeed on an attack against the same target as an ally who acts immediately before you, add a d8 to your damage roll.

AQUATIC SCOUT

(Eel, Fish, Octopus, etc.) Agility +1 | Evasion +2 Melee Agility d4 phy Gain advantage on: navigate, sneak, swim Aquatic: You can breathe and move naturally underwater. Fragile: When you take Major or greater damage, you drop out of Beastform.

STALKING ARACHNID

(Tarantula, Wolf Spider, etc.) Finesse +1 | Evasion +2 Melee Finesse d6+1 phy Gain advantage on: attack, climb, sneak Venomous Bite: When you succeed on an attack against a target within Melee range, the target becomes temporarily Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act. Webslinger: You can create a strong web material useful for both adventuring and battle. The web is resilient enough to support one creature. You can temporarily Restrain a target within Close range by succeeding on a Finesse Roll against them.


Background

Why was the community you grew up in so reliant on nature and its creatures?

It was part of the refuge, and all that around it is the wildness of nature.

Who was the first wild animal you bonded with? Why did your bond end?

A Flying Squirel. We explored the canopy and the ground below till we separated so that she could return to her home tree and have a family.

Who has been trying to hunt you down? What do they want from you?

TBA - I would like to use one of the antagonistic groups though the reason, is open to negotation....


Connections

• What did you confide in me that makes me leap into danger for you every time?

• What animal do I say you remind me of?

• What affectionate nickname have you given me?