NX PC01: Difference between revisions
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|Healing || Smarts || - || | |Healing || Smarts || - || | ||
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|Intimidation || Spirit || | |Intimidation || Spirit || d8 || | ||
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|Notice || Smarts || d8 || +2 (Alertness edge) | |Notice || Smarts || d8 || +2 (Alertness edge) | ||
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|colspan="5"| Remove Stunned and Shaken on all allies within a 12" diameter burst template centered on the hero with an act of will. | |colspan="5"| Remove Stunned and Shaken on all allies within a 12" diameter burst template centered on the hero with an act of will. | ||
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|'''Leaping'''|| | |'''Leaping'''|| 1 || None || Notes. | ||
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|colspan="5"| Jump | |colspan="5"| Jump 2” (4 yards) vertically, 4” (8 yards) horizontally. | ||
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|'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | |'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | ||
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|colspan="5"| Alertness, Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | |colspan="5"| Alertness, Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
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|'''Super Skill'''|| | |'''Super Skill'''|| 6 || None || Notes | ||
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|colspan="5"| Athletics +2, Fighting +3 | |colspan="5"| Athletics +2, Fighting +3, Intimidation +1 | ||
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|'''Teleport'''|| 3 || Combat Teleport. || | |'''Teleport'''|| 3 || Combat Teleport. || | ||