NX PC01: Difference between revisions
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|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | |colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | ||
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|'''Super Attribute'''|| 12 || None || Notes | |'''Super Attribute'''|| 12 || None || Notes | ||
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|colspan="5"| Athletics +2, Fighting +3 | |colspan="5"| Athletics +2, Fighting +3 | ||
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|'''Teleport'''|| | |'''Teleport'''|| 4 || Combat Teleport. Range x2. || | ||
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|colspan="5"| Flash step. | |colspan="5"| Flash step. | ||