At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.
“I have been grossly deceived,” cried the virtuous person.
“All is lost now,” said the priest.
“I wonder if it is too late to make it up with the devil?” said the virtuous person.
“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.
“I am off to die with Odin,” said the rover.
"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.
Background
Character Name:
Gavin Lawrence Reiher
Codename:
Lionheart
Role:
Stalwart super knight
Rank:
Novice
XP Total:
0
Description:
Androgynous features, could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles.
Attributes
Agility
d8
Smarts
d8
Spirit
d10
Strength
d10
Vigor
d12
Secondary Statistics
Pace
6" with d6 running die
Parry
9
Toughness
24(14)
Bennies
4/3
Edges
Alertness
+2 to all Notice rolls.
Arcane Background (Super Powers)
60 points of powers.
Combat Reflexes
+2 to recover from Shaken or Stunned.
Iron Jaw
+2 to Soak or recover from Knockout Blows.
Nerves of Steel (Improved)
Ignore 2 points of wound penalties.
Take the Hit
Free reroll on Soak rolls or rolls to resist Knockout Blows.
Hindrances
Code of Honor
Major
A knight without honor is no knight at all.
Death Wish
Minor
"Heroes are meant to die for unicorns."
Loyal
Minor
Faithful and dependable.
Stubborn
Minor
Slow to back down or to change opinions once they are formed.
Suspicious
Minor
Cynical and mistrustful of the intentions of others.
Skills
Skill
Attribute
Rank
Modifiers
Academics
Smarts
d4
Athletics
Agility
d10
Battle
Smarts
-
Boating
Agility
-
Common Knowledge
Smarts
d6
Driving
Agility
-
Electronics
Smarts
-
Fighting
Agility
d12
Focus
Spirit
d8
Gambling
Smarts
-
Hacking
Smarts
-
Healing
Smarts
-
Intimidation
Spirit
d6
Notice
Smarts
d8
+2 (Alertness edge)
Occult
Smarts
-
Performance
Spirit
d4
Persuasion
Spirit
d4
Piloting
Agility
-
Repair
Smarts
d6
Research
Smarts
-
Riding
Agility
-
Science
Smarts
-
Shooting
Agility
-
Stealth
Agility
d4
Survival
Smarts
-
Taunt
Smarts
-
Thievery
Agility
-
Powers
Armor
6
Device
Armor +14
Knightly shining armor.
Fearless
2
None
Notes.
Immune to Fear and Intimidation.
Healing
4
Requires Touch. Refresh. Selective.
Touch an ally to heal wounds or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero.
Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device).
Notes
Martial prowess and a special sword.
Mind Shield
1
None
Notes
-2 to mind control and mind reading attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
Parry (+1)
1
None
None.
Larger than life martial prowess.
Push
2
Selective. Strong. Device (Sword).
Notes
With a Focus roll, the super conjures a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. Everyone within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.
Super Attribute
12
None
Notes
Agility +1, Spirit +1, Strength +2, Vigor +2.
Super Edge
12
None
Notes
Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.
Super Skill
5
None
Notes
Athletics +2, Fighting +3
Teleport
3
Combat Teleport. Range x2. Must have line of effect (cannot teleport through solid objects).
Flash step.
Toughness
2
None
Notes
Grit and determination.
Miscellaneous
Languages: Fluent in both English and German.
Equipment: Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).
Trust and Distrust
Trust
No one.
Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.
Distrust
Hayley, Sloan, Wraith.
You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.
Neutral
All persons on Gilgamesh Base not specified above.