Lydia Maples, esq.: Difference between revisions
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== Paths == | == Paths == | ||
===Hungry=== | |||
Path Skills: Close Combat, Empathy, Persuasion (+1 each) | |||
''' | Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1) | ||
'''Blood Thirst''': | |||
*Minimum 1/session | |||
*No roll if willing vessel | |||
*Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement) | |||
*''Drink Blood'' (1 hit): The Hungry consumes blood from their victim and gives them the ''Drained'' status effect. | |||
*Failing to feed 1/session loses (Entanglement) Curse dice | |||
'''Nocturnal Predator''': | |||
*+1 enhancement to all influence rolls between Dusk and Dawn | |||
*Suffer ''Exposure'' (+1 cost to buy off all complications) during the day | |||
*Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off | |||
'''Undead Strength''': | |||
*Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene | |||
*Benefits: | |||
**Gain +1 Enhancement that stacks to Physical Attribute actions. | |||
**Gain +1 Enhancement that stacks to Mental Attribute actions. | |||
**Gain +1 Enhancement that stacks to Social Attribute actions. | |||
**Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the ''Deprived'' status effect). | |||
*Bane is something that, when within short range, causes a Moderate Complication causing 1 injury & status effect if not bought off. List on p. 69. | |||
===House Bathory=== | |||
Path Skills: () | |||
Path Attributes: () | |||
===Role=== | |||
Path Skills: () | |||
Path Attributes: () | |||
== The Curse == | == The Curse == | ||
'''Entanglement:''' | '''Entanglement:''' 1 | ||
'''Curse Dice:''' | '''Curse Dice:''' 5 | ||
===Damnation=== | ===Damnation=== | ||
'' | House Báthory hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the ''Bleeding'' status effect. | ||
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick: | |||
'''Bloodletting''' (1 hit): The Báthorite removes one negative status effect or heals a one injury.'' | |||
===Inheritance=== | ===Inheritance=== | ||
| Line 80: | Line 114: | ||
Resolve: '''1''' | Resolve: '''1''' | ||
Might: ''' | Might: '''3''' | ||
Dexterity: '''1''' | Dexterity: '''1''' | ||
Stamina: ''' | Stamina: '''2''' | ||
Presence: ''' | Presence: '''2''' | ||
Manipulation: '''1''' | Manipulation: '''1''' | ||
| Line 98: | Line 132: | ||
Athletics: '''0''' | Athletics: '''0''' | ||
Close Combat: ''' | Close Combat: '''1''' | ||
Culture: '''0''' | Culture: '''0''' | ||
Empathy: ''' | Empathy: '''1''' | ||
Enigmas: '''0''' | Enigmas: '''0''' | ||
| Line 114: | Line 148: | ||
Medicine: '''0''' | Medicine: '''0''' | ||
Persuasion: ''' | Persuasion: '''1''' | ||
Pilot: '''0''' | Pilot: '''0''' | ||
Revision as of 05:49, 2 November 2025
Lydia Millicent Jean-Marie Maples, esq.
Concept: Ethical Bloodsucking Lawyer
Aspirations
Short-Term Aspiration:
Short-Term Aspiration:
Long-Term Aspiration:
Paths
Hungry
Path Skills: Close Combat, Empathy, Persuasion (+1 each)
Path Attributes: Physical 3, Social 1 (Might +2, Stamina +1, Presence +1)
Blood Thirst:
- Minimum 1/session
- No roll if willing vessel
- Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement)
- Drink Blood (1 hit): The Hungry consumes blood from their victim and gives them the Drained status effect.
- Failing to feed 1/session loses (Entanglement) Curse dice
Nocturnal Predator:
- +1 enhancement to all influence rolls between Dusk and Dawn
- Suffer Exposure (+1 cost to buy off all complications) during the day
- Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off
Undead Strength:
- Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene
- Benefits:
- Gain +1 Enhancement that stacks to Physical Attribute actions.
- Gain +1 Enhancement that stacks to Mental Attribute actions.
- Gain +1 Enhancement that stacks to Social Attribute actions.
- Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the Deprived status effect).
- Bane is something that, when within short range, causes a Moderate Complication causing 1 injury & status effect if not bought off. List on p. 69.
House Bathory
Path Skills: ()
Path Attributes: ()
Role
Path Skills: ()
Path Attributes: ()
The Curse
Entanglement: 1
Curse Dice: 5
Damnation
House Báthory hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the Bleeding status effect.
Báthorites make their action using a melee attack action against the target’s Defense or Integrity + half the feeding Hungry’s Entanglement (rounded up) and gain access to the following Trick: Bloodletting (1 hit): The Báthorite removes one negative status effect or heals a one injury.
Inheritance
Description
Torments
Accursed Torment
Personal Torment
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
Lineage/Family Special Traits
Attributes
Intellect: 1
Cunning: 1
Resolve: 1
Might: 3
Dexterity: 1
Stamina: 2
Presence: 2
Manipulation: 1
Composure: 1
Skills
Artistry: 0
Athletics: 0
Close Combat: 1
Culture: 0
Empathy: 1
Enigmas: 0
Esoterica: 0
Larceny: 0
Leadership: 0
Medicine: 0
Persuasion: 1
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0
Technology: 0
Other Traits
Edges
Edge
Contacts
Contact - 0 notes
Bonds
Bond - 0 notes
Gear
Item tags
Backstory
stuff