Earl Grey: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 97: Line 97:
Empathy: '''0'''
Empathy: '''0'''


Enigmas: '''0'''
Enigmas: '''5'''


Esoterica: '''0'''
Esoterica: '''3'''


Larceny: '''0'''
Larceny: '''0'''
Line 105: Line 105:
Leadership: '''0'''
Leadership: '''0'''


Medicine: '''0'''
Medicine: '''2'''


Persuasion: '''0'''
Persuasion: '''0'''
Line 115: Line 115:
Science: '''0'''
Science: '''0'''


Survival: '''0'''
Survival: '''0''' (start of 1st session: 1 dot of Survival Tweaked to Enigmas)


Technology: '''0'''
Technology: '''5'''


== Other Traits ==
== Other Traits ==

Revision as of 18:45, 1 December 2025

Earl Grey

Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.

Aspirations

Short-Term Aspiration: Use tech to solve a problem.

Short-Term Aspiration: Use tech to cause a problem (for the bad guys).

Long-Term Aspiration: Reform or shut down the other wayward Greys.

The Curse

Entanglement: 1

Curse Dice: 1

Damnation

Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0.

Resolution: Give medical or psychological care to a person or group.

Inheritance

Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.

Torments

Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.

Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.

Spells

Spell Cost Attunements Effect Advances

Lineage/Family Special Traits

Attributes

Intellect: 0

Cunning: 0

Resolve: 0

Might: 0

Dexterity: 0

Stamina: 0

Presence: 0

Manipulation: 0

Composure: 0


Skills

Artistry: 0

Athletics: 0

Close Combat: 0

Culture: 0

Empathy: 0

Enigmas: 5

Esoterica: 3

Larceny: 0

Leadership: 0

Medicine: 2

Persuasion: 0

Pilot: 0

Ranged Combat: 0

Science: 0

Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)

Technology: 5

Other Traits

Defense 1

Integrity 1

Injuries

Armor ---

Bloodied OO

Wounded OO

Maimed OO

Near Death O

Taken Out O

Edges

Edge

Contacts

Contact - 0 notes

Bonds

Bond - 0 notes

Gear

Item tags

Paths

Lineage

Path Skills: (Artistry, Athletics, Esoterica)

Path Attributes: (Physical 1, Social 3)

Family (Primary)

Path Skills: (Enigmas, Medicine, Survival)

Path Attributes: (Mental 5, Physical 2, Social 3)

Role (IT Specialist, custom)

Path Skills: (Technology, Science, Larceny)

Path Attributes: (Mental 3, Physical 1))

Backstory

stuff