Earl Grey: Difference between revisions
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Empathy: '''0''' | Empathy: '''0''' | ||
Enigmas: ''' | Enigmas: '''5''' | ||
Esoterica: ''' | Esoterica: '''3''' | ||
Larceny: '''0''' | Larceny: '''0''' | ||
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Leadership: '''0''' | Leadership: '''0''' | ||
Medicine: ''' | Medicine: '''2''' | ||
Persuasion: '''0''' | Persuasion: '''0''' | ||
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Science: '''0''' | Science: '''0''' | ||
Survival: '''0''' | Survival: '''0''' (start of 1st session: 1 dot of Survival Tweaked to Enigmas) | ||
Technology: ''' | Technology: '''5''' | ||
== Other Traits == | == Other Traits == | ||
Revision as of 18:45, 1 December 2025
Earl Grey
Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.
Aspirations
Short-Term Aspiration: Use tech to solve a problem.
Short-Term Aspiration: Use tech to cause a problem (for the bad guys).
Long-Term Aspiration: Reform or shut down the other wayward Greys.
The Curse
Entanglement: 1
Curse Dice: 1
Damnation
Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0.
Resolution: Give medical or psychological care to a person or group.
Inheritance
Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.
Torments
Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.
Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
Lineage/Family Special Traits
Attributes
Intellect: 0
Cunning: 0
Resolve: 0
Might: 0
Dexterity: 0
Stamina: 0
Presence: 0
Manipulation: 0
Composure: 0
Skills
Artistry: 0
Athletics: 0
Close Combat: 0
Culture: 0
Empathy: 0
Enigmas: 5
Esoterica: 3
Larceny: 0
Leadership: 0
Medicine: 2
Persuasion: 0
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)
Technology: 5
Other Traits
Defense 1
Integrity 1
Injuries
Armor ---
Bloodied OO
Wounded OO
Maimed OO
Near Death O
Taken Out O
Edges
Edge
Contacts
Contact - 0 notes
Bonds
Bond - 0 notes
Gear
Item tags
Paths
Lineage
Path Skills: (Artistry, Athletics, Esoterica)
Path Attributes: (Physical 1, Social 3)
Family (Primary)
Path Skills: (Enigmas, Medicine, Survival)
Path Attributes: (Mental 5, Physical 2, Social 3)
Role (IT Specialist, custom)
Path Skills: (Technology, Science, Larceny)
Path Attributes: (Mental 3, Physical 1))
Backstory
stuff