Earl Grey: Difference between revisions
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'''Intrusion Measures:''' Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet "openings" into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc). | '''Intrusion Measures:''' Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet "openings" into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc). | ||
'''Brick Their System:''' Malleable (travels through wired and wireless internet "openings" into the target system), Natural Weapon (can use the ''Wrecking'' tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by "eating" their files with a datawipe), Trample (''Shockwave'' + ''Wrecking'' can brick multiple | '''Brick Their System:''' Malleable (travels through wired and wireless internet "openings" into the target system), Natural Weapon (can use the ''Wrecking'' tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by "eating" their files with a datawipe), Trample (''Shockwave'' + ''Wrecking'' can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload). | ||
== Paths == | == Paths == | ||
Revision as of 22:55, 6 December 2025
Earl Grey
Concept: Grey alien refugee, hiding on Earth from humans and his own kind as SM&M's IT Manager.
Aspirations
Short-Term Aspiration: Use tech to solve a problem.
Short-Term Aspiration: Use tech to cause a problem (for the bad guys).
Long-Term Aspiration: Reform or shut down the other wayward Greys.
The Curse
Entanglement: 1
Curse Dice: 1
Damnation
Fully Liminal: At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain Terrified status, Bonds of 3 or more --> 1, Bonds of 2 or more --> 0. Resolution: Give medical or psychological care to a person or group.
Slipping off the Mask: looks like an alien, can levitate, immune to Critical Hits, enables the Reticulan Nerve Pinch (an unarmed attack to incapacitate rather than harm).
Inheritance
Flatspace Storage: Bleed 1 curse die to extract a +2 Enhancement item from "hammerspace" for related tasks. It possesses 2 tags and it can be weapons, armor, or tools.
Motif: When casting Assistive Construct, each advance that requires holding or bleeding curse dice requires 1 fewer held or bled.
Torments
Lineage Torment: Higher Thoughts- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game.
Personal Torment: Only Logical- shut down and become cold and emotionless toward friends.
Spells
| Spell | Cost | Attunements | Effect | Advances |
|---|---|---|---|---|
| Assistive Construct (mini-drones/ hardlight holograms/pseudo-sentient computer programs) | Bleed 1 curse die | Liminal | Create a Shiver w/"Providing Aid" as primary pool, "Simple Independent Action" as secondary; teamwork with bond rating of half Entanglement, round up; can assist an ally; duration 1 scene. | n/a |
| Bulletproof Heart (flawless logic/ high social axioms) | Bleed 1 curse die | Emotional | Activate as reflexive action when gaining a social status effect; it's immediately resolved; become immune to additional attempts to apply the same status for rest of the scene. | n/a |
| Executive Function (hyper-intelligent multi-tasking) | Hold 2 curse dice | Physical | Activate as simple action that can't be a mixed action; for rest of the scene, take mixed actions with the higher of the character's dice pools instead of the lower. | n/a |
Lineage/Family Special Traits
Attributes
Intellect: 5 (hyper-intelligent)
Cunning: 5 (hyper-intelligent)
Resolve: 1 (uncommitted to dogma)
Might: 1 (skinny non-combatant)
Dexterity: 1 (slow non-combatant)
Stamina: 5 (resistant alien physiology)
Presence: 1 (non-forceful personality)
Manipulation: 4 (clever)
Composure: 4 (logical, self-composed)
Skills
Artistry: 0
Athletics: 0
Close Combat: 0
Culture: 0
Empathy: 0
Enigmas: 5
Esoterica: 3
Larceny: 0
Leadership: 0
Medicine: 2
Persuasion: 0
Pilot: 0
Ranged Combat: 0
Science: 0
Survival: 0 (start of 1st session: 1 dot of Survival Tweaked to Enigmas)
Technology: 5
Other Traits
Defense 1
Integrity 1
Injuries
Armor ---
Bloodied OO
Wounded OO
Maimed OO
Near Death O
Taken Out O
Edges
Anonymity 3: Greyed Out to hide from humans and aliens, hard to track online or in person.
Heirloom 1 (shadowform armor): Biomorphic silver alien flight suit, adapts to current guise.
Unusually Secure Headquarters 1: Off-premises team haven.
Contacts
The Dark Dark Web 3: Illicit cyber connections willing to deal with the supernatural. Tags: investigator, fence, sneaky
The Grey Market 2: Going to old Grey contacts for an unearthly level of scientific or forensic analysis of a person, scene, or piece of evidence. Tags: investigator, informant
Bonds
1 PC - 2
All other PC's - 1
Gear (1 permanent Heirloom + many temporary Inheritances)
Biomorphic Silver Flight Suit (shadowform armor): Heirloom Armor 1, Tags: Exquisite Material (increases cost of non-damaging Tricks against the wearer by 1 hit), Fitted (+1 Enhancement to defensive actions).
Cyberdeck: +4 Enhancement to hacking (+2 from Exceptional), Tags: Exceptional x2 (+2 Enhancement)
Hypospray (healing): +3 Enhancement to healing (+1 from Exceptional), Tags: Exceptional (+1 Enhancement), Rugged (Reduce any Complication to use the item by one step).
Hypospray (soporific): +2 Enhancement to melee, Tags: Elemental Attunement-air (counts as Elemental for purposes of bypassing armor), Poison (for 1-3 hits, inflict the Fast-Acting Toxin status).
Phazer (Stun): +2 Enhancement to ranged attacks, Tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Stunning (for 2 hits, inflict the Stunned status).
Phazer (Disintegrate): +2 Enhancement to ranged attacks, Tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).
Non-Copyright Infringing "Light Sword": +2 Enhancement to melee attacks, Tags: Elemental Attunement-light (counts as Elemental for purposes of bypassing armor), Deadly (may apply the Aggravated Wound status instead of dealing damage).
Psycho-Ballistic Armor: +2 Enhancement Armor, Tags: Impenetrable (gain 1 Durability advantage on defensive actions), Magic Resistant (functions against damage from spells with Emotional, Magical, and Psychic attunements, the Transcendent tag, or powers that normally bypass armor except for Elemental attunements).
Assistive Constructs (mini-drones/hardlight holograms/pseudo-sentient computer programs)
ALL ASSISTANTS: Primary Pool: 6 (Providing Aid), Secondary Pool: 4 (Simple Independent Action), Desperation Pool: 3 (everything else), Enhancements: 0, Defense: 1, Integrity: 1, Injuries: 1, Armor: 0, Initiative: 3
DRONES (Name/Qualities)
Scout Drone: Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Extraordinary Speed (gains 1 Speed Advantage in a chase), Unusual Anatomy (machine), Illusions (camouflage field; +1 Durability against attacks).
Doc Bot: Potion Junkie x2 (two doses of Regrowth), Unusual Anatomy (machine); Dread Powers: Hypnotize (inflict the Sleeping Pills status to anesthetize a patient), Leap x2 (move two range bands to triage a casualty).
HOLOGRAMS (Name/Qualities)
Emergency Medical Hologram: Shared Ability (medical diagnostic programs), Incorporeal x2 (intangible, vulnerable to electromagnetic disturbances); Dread Powers: Hypnotize (inflict the Sleeping Pills status to anesthetize a patient), Leap (move two range bands to triage a casualty), Materialize (to provide hands-on care).
PROGRAMS (Name/Qualities)
Intrusion Countermeasures (IC) on SM&M's computer system: Attentive (avoiding its attention faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Energy Vacuum (intruders are Exhausted in the system until they reveal themselves by lashing out at a sysadmin within range), Unusual Anatomy (computer program), Illusions (creates false data nodes to mislead intruders; +1 Durability against attacks, can copy itself if SM&M's office becomes a Battleground), Hypnotize (can provoke Frayed Temper in intruders).
Intrusion Measures: Attentive (hiding data in the target system from it faces a Major Complication, attempts to evade are at +1 difficulty, supernatural hiding provokes clashes), Malleable (travels through wired and wireless internet "openings" into the target system), Unusual Anatomy (computer program), Illusions (makes the target system appear normal, no intrusions to see here; +1 Durability against attacks, can copy itself in Battlegrounds), Read Minds (access sensitive data for an important piece of information from emails/financial records/etc).
Brick Their System: Malleable (travels through wired and wireless internet "openings" into the target system), Natural Weapon (can use the Wrecking tag against objects like enemy computer systems), Unusual Anatomy (computer program), Consume (powers up by "eating" their files with a datawipe), Trample (Shockwave + Wrecking can brick multiple systems at the target site at once), Explosive Demise (purging the intrusive program causes a dangerous system overload).
Paths
Lineage
Path Skills: (Artistry, Athletics, Esoterica)
Path Attributes: (Physical 1, Social 3)
Family (Primary)
Path Skills: (Enigmas, Medicine, Survival)
Path Attributes: (Mental 5, Physical 2, Social 3)
Role (IT Specialist, custom)
Path Skills: (Technology, Science, Larceny)
Path Attributes: (Mental 3, Physical 1))
Backstory
"Earl" is originally from Reticulan ("Grey Alien") forbears. Only he's not like the Greys who create crop circles, perform cattle mutilations, and conduct nocturnal abductions for illicit research and experimentation. Instead, he's ethical. And thus, essentially an outcast among Outcasts. He left the normal Greys to hide benevolently amongst humans, and has made a life for himself as SM&M's IT Manager.