NX PC07: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 110: Line 110:
| '''Ultra Dense Armor''' (Armor) || +14 Armor. Considered Heavy Armor (only damaged by Heavy Weapons). Limitation: Device (-1).
| '''Ultra Dense Armor''' (Armor) || +14 Armor. Considered Heavy Armor (only damaged by Heavy Weapons). Limitation: Device (-1).
|-
|-
| '''Ultra Dense Armor''' (Altered Form) || Morphable metal body. Armor is so heavy it reduces knockback and collision effects. Limitation: Device (-1).
| '''Ultra Dense Armor''' (Altered Form) || Armor is so heavy it reduces knockback and collision effects. Limitation: Device (-1).
|-
|-
| '''Additional Actions''' || +2 additional actions per round. Ignore up to 4 points of MAP penalties.
| '''Additional Actions''' || +2 additional actions per round. Ignore up to 4 points of MAP penalties.

Latest revision as of 04:53, 24 April 2026

Back to Main Page

NAME: Faith "Lia" Guerrero aka Highwire

RACE: Human
RANK: Novice
POWER LEVEL: IV (Super)

PACE PARRY TOUGHNESS
6 (24" Fly) 5 18 (14)
SIZE: -1 (Small)
ATTRIBUTES
Agility
Smarts
Spirit
Strength
Vigor
SKILLS
Athletics
C. Knowledge
Fighting
Focus +2
Language (Native)
Notice
Performance +1
Persuasion +2
Stealth
GEAR
Ultra Dense Armor (Device)*
Cape, Long
Cellular Phone
Cash ($?)

HINDRANCES
All Thumbs (Minor)
Distinctive Appearance (Minor: Eyes permanently glow)
Heroic (Major)
Mild Mannered (Minor)
Small (Minor: Size -1)
EDGES & ADVANCES
Attractive
Elan
Super Powers
The Best There Is
Work the Room
SUPER POWERS
Power Effect
Telekinesis (Mental) Moves items with Str d12+9 without touching them. May use Focus skill for physical actions.
Ultra Dense Armor (Armor) +14 Armor. Considered Heavy Armor (only damaged by Heavy Weapons). Limitation: Device (-1).
Ultra Dense Armor (Altered Form) Armor is so heavy it reduces knockback and collision effects. Limitation: Device (-1).
Additional Actions +2 additional actions per round. Ignore up to 4 points of MAP penalties.
Flight Pace: 24"; -1 Attack Penalty to hit her.
Super Attribute (Spirit) Boosts Spirit by 1 die type.
Super Skill (Focus) Boosts Focus skill by 3.
Super Skill (Persuasion) Boosts Persuasion skill by 1.
Boost/Lower Trait (Vigor) Make a Focus roll to increase target's trait by one die type (two on a raise). Limitation: Touch Required, Boost Only (-1). 2 additional recipients.
WEAPON TABLE
Weapon Range Damage AP ROF Notes
Unarmed Melee Str -- 1
TK Punch Melee/12" d12+9 -- 1
TK: Tank (Class IV) 3/6/12 d12+9 + 5d6 -- 1 Heavy Weapon
TK: Bus (Class III) 5/10/20 d12+9 + 4d6 -- 1 Heavy Weapon
TK: Car (Class II) 10/20/40 d12+9 + 3d6 -- 1 Heavy Weapon
TK: Motorcycle (Class I) 20/40/80 d12+9 + 2d6 -- 1 Heavy Weapon
TK: Small Object 20/40/80 d12+9 -- 1
TRUST AND DISTRUST
Status Who Effects
TRUST Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.
DISTRUST You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them, and they take -2 to Persuasion rolls to influence you.
NEUTRAL Everyone Else No mechanical or narrative effects.
BIOGRAPHY
PERSONAL MOTIVATIONS
  • Master her telekinetic abilities to better protect the innocent.
  • Find a place among people who "get" her.

Back to Main Page