Ivy Winters: Difference between revisions
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[[File:Winters.jpg|right|300px|alt=Portrait of Ivy Winters]] | [[File:Winters.jpg|right|300px|alt=Portrait of Ivy Winters]] | ||
'''BACKGROUND'''<br> | '''BACKGROUND'''<br> | ||
Mama Winters always said Ivy could be anything. She chose 'college graduate,' which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don't pay the water bill. | |||
Desperation forced her hand. When she found a loaded wallet, she didn't do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom. | |||
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth. | |||
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity's survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege. | |||
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Revision as of 00:04, 6 May 2026
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CHARACTER: Ivy Winters |
RANK: Seasoned (V) |
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PERSONAL MOTIVATIONS
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| ATTRIBUTES & DERIVED STATS | ||
|---|---|---|
| CORE | DERIVED | |
| Agility: |
Strength: |
Pace: |
| Smarts: |
Vigor: |
Parry: |
| Spirit: |
Size: |
Toughness: 13 ( |
| COMBAT EDGES | BACKGROUND & GENE MODS | HISTORY & RETRAINING |
|---|---|---|
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| PSIONICS (10 PP) | |||
|---|---|---|---|
| Power | Cost | Range | Description |
| Flicker | 1+ | Touch | Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only). |
| Flow State | 1 | Touch | Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise). |
| Fracture | 1+ | Touch | Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target. |
