SHoD PC10: Difference between revisions
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'''CHARACTER:''' House | '''CHARACTER:''' House | ||
'''PLAYER:''' Unknown | '''PLAYER:''' Unknown | ||
'''ROLE:''' Brawler / Frontline | '''ROLE:''' Brawler / Frontline | ||
| style="width: 50%; vertical-align: top;" | | | style="width: 50%; vertical-align: top;" | | ||
'''RANK:''' Seasoned | '''RANK:''' Seasoned | ||
'''ANCESTRY:''' Ogre (Half-Giant) | '''ANCESTRY:''' Ogre (Half-Giant) | ||
'''QUOTE:''' ''"I don't use weapons, and I don't wear armor. Now please, mind the suit."'' | '''QUOTE:''' ''"I don't use weapons, and I don't wear armor. Now please, mind the suit."'' | ||
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[[File:House.jpg|right|175px|alt=Portrait of House]] | [[File:House.jpg|right|175px|alt=Portrait of House]] | ||
'''BACKGROUND''' | '''BACKGROUND''' | ||
An ogre raised in Sharn, House (so nicknamed by his more diminutive compatriots) fell in with a rough crowd from a young age. Almost certainly destined for a life of criminal enforcement, House's size and strength was worth a fortune to mercenary companies during the Last War. | An ogre raised in Sharn, House (so nicknamed by his more diminutive compatriots) fell in with a rough crowd from a young age. Almost certainly destined for a life of criminal enforcement, House's size and strength was worth a fortune to mercenary companies during the Last War. | ||
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{| class="wikitable" style="width: | {| class="wikitable" style="width: 50%; height: 100%;" | ||
! style="background-color: #333; color: white;" | HINDRANCES | ! style="background-color: #333; color: white;" | HINDRANCES | ||
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{| class="wikitable" style="width: 100%; margin-bottom: 10px;" | {| class="wikitable" style="width: 100%; margin-bottom: 10px;" | ||
! style="background-color: #333; color: white; width: 33%;" | EDGES | ! style="background-color: #333; color: white; width: 33%;" | EDGES | ||
! style="background-color: #333; color: white; width: 33%;" | ANCESTRY ABILITIES ( | ! style="background-color: #333; color: white; width: 33%;" | ANCESTRY ABILITIES (OGRE) | ||
! style="background-color: #333; color: white; width: 33%;" | ADVANCES | ! style="background-color: #333; color: white; width: 33%;" | ADVANCES | ||
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* '''Killer Instinct:''' Granted by Dapper Suit. | * '''Killer Instinct:''' Granted by Dapper Suit. | ||
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* '''Big:''' -2 when using equipment designed for smaller beings. Cannot wear humanoid armor/clothing. Equip/food costs double. | * '''Big:''' -2 when using equipment designed for smaller beings. Cannot wear normal sized humanoid armor/clothing. Equip/food costs double. | ||
* '''Boneheaded:''' Smarts rolls are made at −1. | * '''Boneheaded:''' Smarts rolls are made at −1. | ||
* '''Clueless:''' Reduce Common Knowledge and Notice rolls by 1. | * '''Clueless:''' Reduce Common Knowledge and Notice rolls by 1. | ||
Revision as of 03:20, 8 June 2026
|
CHARACTER: House PLAYER: Unknown ROLE: Brawler / Frontline |
RANK: Seasoned ANCESTRY: Ogre (Half-Giant) QUOTE: "I don't use weapons, and I don't wear armor. Now please, mind the suit." |
|
BACKGROUND An ogre raised in Sharn, House (so nicknamed by his more diminutive compatriots) fell in with a rough crowd from a young age. Almost certainly destined for a life of criminal enforcement, House's size and strength was worth a fortune to mercenary companies during the Last War. He saw and did horrible things during the intense battles, but he survived. Once the fighting was done, he vowed to never don armor, nor hold a weapon again. Using the lion's share of his mercenary income, he purchased a suit, tailored to his massive frame, the height of Sharn fashion. Unfortunately, he soon found what little funds remained from his mercenary days quickly drying up. In need of cash (and a respite from Sharn after a dalliance gone wrong) one of his old war buddies told him about a job out near Elsir Vale... |
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PERSONAL MOTIVATIONS
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| ATTRIBUTES & DERIVED STATS | ||
|---|---|---|
| CORE | DERIVED | |
| Agility: |
Strength: |
Pace: 6 |
| Smarts: |
Vigor: |
Parry: 6 (7 Unarmed) |
| Spirit: |
Size: +3 | Toughness: 11 |