Crewwin Bockbrugh - Breggle Magician: Difference between revisions
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==Description== | ==Description== | ||
*As a youth, | *As a youth, she apprenticed herself to a master alchemist. She got into a dispute with another apprentice, and ended up locking horns in battle, losing a few teeth but putting out the other apprentice's eye | ||
*Dismissed from | *Dismissed from her post, she ended up learning magic from a skilled mage whose horns never grew out to match his abilities, and so was unable to access any of the social privileges available to longhorns | ||
*As | *As her horns now are growing, the jealous mage has sent her out to find her own way and gather magical items and wisdom from the wilds | ||
==Wants== | ==Wants== | ||
*Magical knowledge and items | *Magical knowledge and items | ||
*Popularize delicious turnip ale | *Popularize delicious turnip ale | ||
Revision as of 12:24, 24 July 2026
Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces
Character Details
- Crewwin Bockbrugh
- Breggle Magician 3
- Background: Alchemist's assistant
- Alignment:
- Affiliation (if any):
- Moon Sign: Dead (Waning) Undead monsters attack all others in the party before attacking the character
- Languages: Woldish, Gaffe, Caprice, Old Woldish, Sylvan
- XP 5,000/10,000 (+10% xp bonus)
Attributes
- 11 STR
- 17 INT (+2)
- 07 WIS (-1)
- 10 DEX
- 11 CON
- 14 CHR (+1)
Hit Points and Armor Class
- HP 8
- AC 11
- Attack Bonus +0
- Dagger | +0 to hit | 1d4 dmg
- Dagger (thrown) | +0 to hit | 1d4 dmg | 10' (+1 to hit), 20', 30' (-1 to hit) range
- Horns | +0 to hit | 1d4+1 dmg
Save and Skill Targets
- 14 Doom
- 14 Ray
- 13 Hold
- 16 Blast
- 14 Spell
- .
- 6 Listen
- 6 Search
- 6 Survival
- 5 Detect Magic
Kindred and Class Traits
- Breggle
- Fur: A breggle character’s thick, woolly fur grants them +1 AC when unarmoured or wearing Light armour.
- Horns: Breggles may make a melee attack with their horns instead of a weapon. The damage inflicted increases with Level, as indicated in the Breggle Advancement table
- Magician
- Arcane Magic: Magicians can use magic items exclusive to arcane spell-casters (for example, magic wands or scrolls of arcane spells)
Spells
- Spellbook
- Smythe's Illuminations: Decipher, Ignite/Extinguish, Ioun Shard, Web
- Spells per day: 2 spells of the 1st Rank, 1 spell of the 2nd Rank
- List currently memorized spells on the front page of the wiki
Encumbrance
- Speed 40
- Equipped Items
- Slot 1 Dagger
- Slot 2 Hooded lantern 24/24 turns left
- Slot 3 Tinderbox
- Slot 4
- Slot 5
- Slot 6
- Slot 7
- Slot 8
- Slot 9
- Slot 10
- Stowed Items
- Slot 1 Spellbook
- Slot 2 Bedroll
- Slot 3 Waterskin
- Slot 4 Flask of oil
- Slot 5
- Slot 6
- Slot 7
- Slot 8
- Slot 9
- Slot 10
- No-slot Items
- Backpack
- Ritual Robes
- A tin whistle that drives cats wild
Money and Treasure
- 500 gp
Description
- As a youth, she apprenticed herself to a master alchemist. She got into a dispute with another apprentice, and ended up locking horns in battle, losing a few teeth but putting out the other apprentice's eye
- Dismissed from her post, she ended up learning magic from a skilled mage whose horns never grew out to match his abilities, and so was unable to access any of the social privileges available to longhorns
- As her horns now are growing, the jealous mage has sent her out to find her own way and gather magical items and wisdom from the wilds
Wants
- Magical knowledge and items
- Popularize delicious turnip ale