Mano a Mano:Character CP: Difference between revisions
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== Character CP == | == Character CP == | ||
Add the CP of the character's '''Template''' to the character's total CP. | |||
The character's '''build'' allows the character's power, health and agility to be different from the normal template values. Some templates do not allow all these builds. Mechanical characters may be built to exact specifications, while some animals vary in size more than others. | |||
<table><tr><td> | <table><tr><td> | ||
CP Pow | CP Pow Hea Agi Small Builds Mass | ||
-1 -1 - | -1 -1 -2 +1 small less than template range | ||
+1 0 - | +1 0 -2 +1 small and powerful less than template range | ||
+2 -1 0 +1 small and tough less than template range | +2 -1 0 +1 small and tough less than template range | ||
CP Pow | CP Pow Hea Agi Weaker Builds Mass | ||
-9 -1 - | -9 -1 -2 -1 feeble less than template range | ||
-5 -1 - | -5 -1 -2 0 puny less than template range | ||
-3 0 - | -3 0 -2 0 delicate within template range | ||
-2 -1 0 0 wimpy within template range | -2 -1 0 0 wimpy within template range | ||
CP Pow | CP Pow Hea Agi Typical Builds Mass | ||
+4 0 0 +1 fast (light) within template range (less than average) | +4 0 0 +1 fast (light) within template range (less than average) | ||
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-4 0 0 -1 slow (heavy) within template range (more than average) | -4 0 0 -1 slow (heavy) within template range (more than average) | ||
CP Pow | CP Pow Hea Agi Athletic Builds Mass | ||
+7 0 + | +7 0 +2 +1 fast and tough within template range | ||
+6 +1 0 +1 fast and powerful within template range | +6 +1 0 +1 fast and powerful within template range | ||
+3 0 + | +3 0 +2 0 tough within template range | ||
+2 +1 0 0 powerful within template range | +2 +1 0 0 powerful within template range | ||
CP Pow | CP Pow Hea Agi Large Builds Mass | ||
+1 +1 + | +1 +1 +2 -1 big more than template range | ||
+5 +1 + | +5 +1 +2 0 big and fast more than template range | ||
+9 +1 + | +9 +1 +2 +1 big and very fast more than template range | ||
</td></tr></table> | </td></tr></table> | ||
Add the CP of the character's '''ability levels'''. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate. The template's ability modifier is already included in the template CP. A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP. | |||
Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate. The template's ability modifier is already included in the template CP. A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP. | |||
Disability General Ability or Skill | Disability General Ability or Skill | ||
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CP -10 -6 -3 -1 1 3 6 10 15 21 28 36 | CP -10 -6 -3 -1 1 3 6 10 15 21 28 36 | ||
If the character is missing any of the '''limbs''' described in their Template, subtract the CP of the missing limbs. | |||
If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs. | |||
* 3 CP for a Primary Limb | * 3 CP for a Primary Limb | ||
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* 1 CP for an Other Limb | * 1 CP for an Other Limb | ||
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP. |
Revision as of 00:54, 4 July 2007
Character CP
Add the CP of the character's Template to the character's total CP.
The character's 'build allows the character's power, health and agility to be different from the normal template values. Some templates do not allow all these builds. Mechanical characters may be built to exact specifications, while some animals vary in size more than others.
CP Pow Hea Agi Small Builds Mass -1 -1 -2 +1 small less than template range +1 0 -2 +1 small and powerful less than template range +2 -1 0 +1 small and tough less than template range CP Pow Hea Agi Weaker Builds Mass -9 -1 -2 -1 feeble less than template range -5 -1 -2 0 puny less than template range -3 0 -2 0 delicate within template range -2 -1 0 0 wimpy within template range CP Pow Hea Agi Typical Builds Mass +4 0 0 +1 fast (light) within template range (less than average) 0 0 0 0 normal within template range -4 0 0 -1 slow (heavy) within template range (more than average) CP Pow Hea Agi Athletic Builds Mass +7 0 +2 +1 fast and tough within template range +6 +1 0 +1 fast and powerful within template range +3 0 +2 0 tough within template range +2 +1 0 0 powerful within template range CP Pow Hea Agi Large Builds Mass +1 +1 +2 -1 big more than template range +5 +1 +2 0 big and fast more than template range +9 +1 +2 +1 big and very fast more than template range |
Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate. The template's ability modifier is already included in the template CP. A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
Disability General Ability or Skill Modifier 4 3 2 1 1 2 3 4 5 6 7 8 CP -10 -6 -3 -1 1 3 6 10 15 21 28 36
If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.
- 3 CP for a Primary Limb
- 2 CP for a Secondary Limb
- 1 CP for an Other Limb
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.