Difference between revisions of "Mano a Mano:Character CP"

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(Abilities)
(Character CP)
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== Character CP ==
 
== Character CP ==
  
=== Template ===
+
Add the CP of the character's '''Template''' to the character's total CP.
  
Add the CP of the character's Template to the character's total CP.
+
The character's '''build'' allows the character's power, health and agility to be different from the normal template values. Some templates do not allow all these builds. Mechanical characters may be built to exact specifications, while some animals vary in size more than others.
 
 
=== Build ===
 
 
 
The character may vary from his template, by having a special "build" according to the following table (these modifiers are applied to the character's Natural Weapon and Armor and Naked modifiers on his character sheet):
 
  
 
<table><tr><td>
 
<table><tr><td>
  CP  Pow Abs Agi Small Builds        Mass
+
  CP  Pow Hea Agi Small Builds        Mass
 
   
 
   
  -1  -1  -1 +1  small              less than template range
+
  -1  -1  -2 +1  small              less than template range
  +1  0  -1 +1  small and powerful  less than template range
+
  +1  0  -2 +1  small and powerful  less than template range
 
  +2  -1  0  +1  small and tough    less than template range
 
  +2  -1  0  +1  small and tough    less than template range
 
   
 
   
  CP  Pow Abs Agi Weaker Builds      Mass
+
  CP  Pow Hea Agi Weaker Builds      Mass
 
   
 
   
  -9  -1  -1 -1  feeble              less than template range
+
  -9  -1  -2 -1  feeble              less than template range
  -5  -1  -1   0  puny                less than template range
+
  -5  -1  -2   0  puny                less than template range
  -3  0  -1   0  delicate            within template range
+
  -3  0  -2   0  delicate            within template range
 
  -2  -1  0  0  wimpy              within template range
 
  -2  -1  0  0  wimpy              within template range
 
   
 
   
  CP  Pow Abs Agi Typical Builds      Mass
+
  CP  Pow Hea Agi Typical Builds      Mass
 
   
 
   
 
  +4  0  0  +1  fast (light)        within template range (less than average)
 
  +4  0  0  +1  fast (light)        within template range (less than average)
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  -4  0  0  -1  slow (heavy)        within template range (more than average)
 
  -4  0  0  -1  slow (heavy)        within template range (more than average)
 
   
 
   
  CP  Pow Abs Agi Athletic Builds    Mass
+
  CP  Pow Hea Agi Athletic Builds    Mass
 
   
 
   
  +7  0  +1 +1  fast and tough      within template range
+
  +7  0  +2 +1  fast and tough      within template range
 
  +6  +1  0  +1  fast and powerful  within template range
 
  +6  +1  0  +1  fast and powerful  within template range
  +3  0  +1   0  tough              within template range
+
  +3  0  +2   0  tough              within template range
 
  +2  +1  0  0  powerful            within template range
 
  +2  +1  0  0  powerful            within template range
 
   
 
   
  CP  Pow Abs Agi Large Builds        Mass
+
  CP  Pow Hea Agi Large Builds        Mass
 
   
 
   
  +1  +1  +1 -1  big                more than template range
+
  +1  +1  +2 -1  big                more than template range
  +5  +1  +1   0  big and fast        more than template range
+
  +5  +1  +2   0  big and fast        more than template range
  +9  +1  +1 +1  big and very fast  more than template range
+
  +9  +1  +2 +1  big and very fast  more than template range
 
</td></tr></table>
 
</td></tr></table>
  
=== Abilities ===
+
Add the CP of the character's '''ability levels'''. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate.  The template's ability modifier is already included in the template CP.  A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
 
 
Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate.  The template's ability modifier is already included in the template CP.  A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
 
  
 
             Disability      General Ability or Skill
 
             Disability      General Ability or Skill
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  CP        -10 -6 -3 -1    1  3  6  10  15  21  28  36
 
  CP        -10 -6 -3 -1    1  3  6  10  15  21  28  36
  
=== Missing Limbs ===
+
If the character is missing any of the '''limbs''' described in their Template, subtract the CP of the missing limbs.
 
 
If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.
 
  
 
* 3 CP for a Primary Limb
 
* 3 CP for a Primary Limb
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* 1 CP for an Other Limb
 
* 1 CP for an Other Limb
  
(For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.)
+
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.

Revision as of 17:54, 3 July 2007

Character CP

Add the CP of the character's Template to the character's total CP.

The character's 'build allows the character's power, health and agility to be different from the normal template values. Some templates do not allow all these builds. Mechanical characters may be built to exact specifications, while some animals vary in size more than others.

CP  Pow Hea Agi Small Builds        Mass

-1  -1  -2  +1  small               less than template range
+1   0  -2  +1  small and powerful  less than template range
+2  -1   0  +1  small and tough     less than template range

CP  Pow Hea Agi Weaker Builds       Mass

-9  -1  -2  -1  feeble              less than template range
-5  -1  -2   0  puny                less than template range
-3   0  -2   0  delicate            within template range
-2  -1   0   0  wimpy               within template range

CP  Pow Hea Agi Typical Builds      Mass

+4   0   0  +1  fast (light)        within template range (less than average)
 0   0   0   0  normal              within template range
-4   0   0  -1  slow (heavy)        within template range (more than average)

CP  Pow Hea Agi Athletic Builds     Mass

+7   0  +2  +1  fast and tough      within template range
+6  +1   0  +1  fast and powerful   within template range
+3   0  +2   0  tough               within template range
+2  +1   0   0  powerful            within template range

CP  Pow Hea Agi Large Builds        Mass

+1  +1  +2  -1  big                 more than template range
+5  +1  +2   0  big and fast        more than template range
+9  +1  +2  +1  big and very fast   more than template range

Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate. The template's ability modifier is already included in the template CP. A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.