Mano a Mano:Equipment Lists: Difference between revisions
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=== Equipment Lists === | === Equipment Lists === | ||
Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].) | Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].) | ||
Item Name (and special modifiers) CP Mass Agi Reach Cvr Abs Pwr Shp | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ | |||
;CP (Character Points): The CP value of this item. | |||
;Mass: The item's mass in kg. | |||
;Reach: The item's reach if it is a hand weapon, or the item's effective range if it is a missile weapon. | |||
;Agi (Agility): Agility determines how easily a weapon can be aimed. | |||
;Cvr (Cover): Cover determines how likely the item will block an attack. | |||
;Abs (Absorption): Absorption determines how much attack power is absorbed by this item when it blocks an attack. | |||
;Pwr (Power): The weapon's damage modifier. | |||
;Shp (Sharpness): Sharpness determines how much attack power is stun and how much is damage. | |||
Equipment can also have '''special modifiers''' which are written between the item's name and the CP value. | |||
;Grp (Grapple): Improves a character's ability to use the weapon while grappling. | |||
;Atk (Attack): Improves a character's ability to successfully hit targets. | |||
;A/G (Attack and Grapple): This modifier applies to grappling and successfully hitting targets. | |||
;Par (Parry): Improves a character's ability to avoid hand to hand attacks. | |||
;Con (Conceal): Improves the character's ability to carry the weapon without it being noticed. | |||
;Pul (Pull): The force required to draw a bow or crossbow and keep a bow drawn. | |||
;Cut (Cutting Resistance): Extra absorption when the item blocks a cutting weapon. | |||
;Imp (Impaling Resistance): Extra absorption when the item blocks an impaling weapon. | |||
;Blu (Bludgeoning Resistance): Extra absorption when the item blocks a bludgeoning weapon. | |||
;C/I (Cutting and Impaling Resistance): Extra absorption when blocking cutting or impaling weapons. | |||
;I/B (Impaling and Bludgeoning Resistance): Extra absorption when blocking impaling or bludgeoning weapons. | |||
A detailed equipment list may also include other information, such as the types of damage a weapon can cause (bludgeoning, impaling, cutting, fire, electricity, etc.) the reduced pull required to keep a compound bow drawn or the procedure for operating firearms (cocking, reloading, burst fire, etc.) |
Revision as of 16:07, 4 July 2007
Equipment Lists
Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See Equipment/Character Equipment.)
Item Name (and special modifiers) CP Mass Agi Reach Cvr Abs Pwr Shp _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___ _________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
- CP (Character Points)
- The CP value of this item.
- Mass
- The item's mass in kg.
- Reach
- The item's reach if it is a hand weapon, or the item's effective range if it is a missile weapon.
- Agi (Agility)
- Agility determines how easily a weapon can be aimed.
- Cvr (Cover)
- Cover determines how likely the item will block an attack.
- Abs (Absorption)
- Absorption determines how much attack power is absorbed by this item when it blocks an attack.
- Pwr (Power)
- The weapon's damage modifier.
- Shp (Sharpness)
- Sharpness determines how much attack power is stun and how much is damage.
Equipment can also have special modifiers which are written between the item's name and the CP value.
- Grp (Grapple)
- Improves a character's ability to use the weapon while grappling.
- Atk (Attack)
- Improves a character's ability to successfully hit targets.
- A/G (Attack and Grapple)
- This modifier applies to grappling and successfully hitting targets.
- Par (Parry)
- Improves a character's ability to avoid hand to hand attacks.
- Con (Conceal)
- Improves the character's ability to carry the weapon without it being noticed.
- Pul (Pull)
- The force required to draw a bow or crossbow and keep a bow drawn.
- Cut (Cutting Resistance)
- Extra absorption when the item blocks a cutting weapon.
- Imp (Impaling Resistance)
- Extra absorption when the item blocks an impaling weapon.
- Blu (Bludgeoning Resistance)
- Extra absorption when the item blocks a bludgeoning weapon.
- C/I (Cutting and Impaling Resistance)
- Extra absorption when blocking cutting or impaling weapons.
- I/B (Impaling and Bludgeoning Resistance)
- Extra absorption when blocking impaling or bludgeoning weapons.
A detailed equipment list may also include other information, such as the types of damage a weapon can cause (bludgeoning, impaling, cutting, fire, electricity, etc.) the reduced pull required to keep a compound bow drawn or the procedure for operating firearms (cocking, reloading, burst fire, etc.)