Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
(Character CP)
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== Character CP ==
 
== Character CP ==
  
The CP of the character's '''template''' is given in the template.
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;Template CP: The CP of the character's template is given in the template.
  
The CP of a character's '''build''' comes from the following table:
+
;Ability CP: A character's ability level has the same CP value as a templates ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
 +
 
 +
            Disability              Ability
 +
 +
Level      4  3  2  1    1  2  3  4  5  6  7  8
 +
CP        -10 -6 -3 -1    1  3  6  10  15  21  28  36
 +
 
 +
;Other CP: A character's other CP includes missing limbs CP and build CP.
 +
 
 +
;Missing Limbs CP: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP and total CP.
 +
 
 +
;Build CP: The CP of a character's '''build''' comes from the following table:
  
 
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| align="center" | +9 || big and very fast || more health, power ''and'' agility
 
| align="center" | +9 || big and very fast || more health, power ''and'' agility
 
|}
 
|}
 
A character's '''ability level''' has the same CP value as a templates ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
 
 
            Disability      General Ability or Skill
 
 
Level      4  3  2  1    1  2  3  4  5  6  7  8
 
CP        -10 -6 -3 -1    1  3  6  10  15  21  28  36
 
 
If the character is missing any of the '''limbs''' described in their Template, subtract the CP of the missing limbs.
 
 
* 3 CP for a Primary Limb
 
* 2 CP for a Secondary Limb
 
* 1 CP for an Other Limb
 
 
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.
 

Revision as of 19:05, 13 July 2007

Character CP

Template CP
The CP of the character's template is given in the template.
Ability CP
A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
            Disability              Ability

Level       4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36
Other CP
A character's other CP includes missing limbs CP and build CP.
Missing Limbs CP
If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -1. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-7 CP), so subtract the difference (6 CP) from his other CP and total CP.
Build CP
The CP of a character's build comes from the following table:
CP Build Effect
small builds
-1 small more agility but less health and power
+1 small and powerful more agility but less health
+2 small and tough more agility
weaker builds
-9 feeble less agility, health and power
-5 puny less health and power
-3 delicate less health
-2 wimpy less power
typical builds
+4 fast (light) more agility
0 normal
-4 slow (heavy) less agilty
athletic builds
+7 fast and tough more agility and health
+6 fast and powerful more agility and power
+3 tough more health
+2 powerful more power
large builds
+1 big more health and power but less agility
+5 big and fast more health and power
+9 big and very fast more health, power and agility