Mano a Mano:Character Equipment: Difference between revisions
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== Character Equipment == | == Character Equipment == | ||
Add the template's '''natural weapons''' and '''natural armor''' to the character's equipment. | |||
A character's modifiers when using an item | (See [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].) | ||
The power of natural weapons is the character's power. | |||
Dexterity is a special modifier. | |||
The character may begin with other equipment, depending on the game, template, occupation, or other factors. | |||
A character's modifiers when using an item are listed in the equipment section of the character sheet. | |||
These are determined by comparing the character's modifiers to the item's modifiers, | |||
and may be different from the values listed on the equipment list for that item. | |||
(See [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Inventory Management|Character Development/Inventory Management]].) |
Revision as of 21:54, 13 August 2007
Character Equipment
Add the template's natural weapons and natural armor to the character's equipment. (See Character Development/Inventory Management.) The power of natural weapons is the character's power. Dexterity is a special modifier.
The character may begin with other equipment, depending on the game, template, occupation, or other factors. A character's modifiers when using an item are listed in the equipment section of the character sheet. These are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Game Design/Equipment and Character Development/Inventory Management.)