Scalgard Cerement: Difference between revisions

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'''Class Skills'''
'''Class Skills'''


The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).





Revision as of 00:02, 20 December 2007

Cerement

Hit Die: d8


Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.


Class Skills

The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).


Skill Points at Each Level

4 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Turn Undead 3 1+1
2nd +1 +3 +0 +3 Domain, Rebuke Undead 4 2+1
3rd +2 +3 +1 +3 Domain, Scrying 4 2+1 1+1


Class Features

Weapons and Armor: Cerements gain no proficiency with any weapons or armor.



E6: Legends of the Phantom World