Scalgard Cerement: Difference between revisions
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'''Class Skills''' | '''Class Skills''' | ||
The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha | The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int). | ||
Revision as of 00:02, 20 December 2007
Cerement
Hit Die: d8
Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.
Feats: True Believer
Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.
Class Skills
The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
Skill Points at Each Level
4 + Int modifier.
| Level | BAB | Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||
|---|---|---|---|---|---|---|---|---|---|
| 0th | 1st | 2nd | 3rd | ||||||
| 1st | +0 | +2 | +0 | +2 | Domain, Turn Undead | 3 | 1+1 | — | — |
| 2nd | +1 | +3 | +0 | +3 | Domain, Rebuke Undead | 4 | 2+1 | — | — |
| 3rd | +2 | +3 | +1 | +3 | Domain, Scrying | 4 | 2+1 | 1+1 | — |
Class Features
Weapons and Armor: Cerements gain no proficiency with any weapons or armor.