Trinity:Templar: Difference between revisions

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  [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 As per dispel magic, but time.
  [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 As per dispel magic, but time.
   
   
  [[Trinity:Jikuu_S-Z#Time_to_Pause|Time to Pause]] 4 Target can take 10 in an instant. Will negates
  [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
[[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
  for 1 rd/level.
[[Trinity:Jikuu_A-I#Dimension_Door|Dimension Door]] 4 As per dimension door.
[[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 4 Stretch space out.
  [[Trinity:Jikuu_A-I#Immobilize|Immobilize]] 4 Target cannot move from its square. Will negates
  [[Trinity:Jikuu_A-I#Immobilize|Immobilize]] 4 Target cannot move from its square. Will negates
[[Trinity:Jikuu_J-R#Quintessence|Quintessence]] 4 Compress time into a physical item.
  [[Trinity:Jikuu_J-R#Regen|Regen]] 4 Target heals 2d4 HP/round. None
  [[Trinity:Jikuu_J-R#Regen|Regen]] 4 Target heals 2d4 HP/round. None
[[Trinity:Jikuu_J-R#Restore_Creature|Restore
    Creature]] 4 Rapidly youthen a creature for 1 rd/level.
[[Trinity:Jikuu_J-R#Retrieve|Retrieve]] 4 Teleport an item to your hand. Will negates (if held)
  Temporal
  Temporal
     Acceleration 4 1 round to act freely. None
     Acceleration 4 1 round to act freely. None
  [[Trinity:Jikuu_J-R#Retrieve|Retrieve]] 4 Teleport an item to your hand. Will negates (if held)
  Time Ebb 4 Until your next turn, time does not
  [[Trinity:Jikuu_A-I#Dimension_Door|Dimension Door]] 4 As per dimension door.
  count against effects' durations.
  Warp 4 Physically return to a tracer. (Willing only)
  [[Trinity:Jikuu_S-Z#Time_to_Pause|Time to Pause]] 4 Target can take 10 in an instant. Will negates
  Timetwister 4 Everyone rerolls their initiative.
  Trace
  Trace
     Teleport 4 Trace the destination of a teleport
     Teleport 4 Trace the destination of a teleport
    effect. None
    effect. None
  [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
  Warp 4 Physically return to a tracer. (Willing only)
  for 1 rd/level.
[[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 4 Stretch space out.
Time Ebb 4 Until your next turn, time does not
  count against effects' durations.
[[Trinity:Jikuu_J-R#Quintessence|Quintessence]] 4 Compress time into a physical item.
Timetwister 4 Everyone rerolls their initiative.
[[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
[[Trinity:Jikuu_J-R#Restore_Creature|Restore
    Creature]] 4 Rapidly youthen a creature for 1 rd/level.
   
   
Comet 5 1d6/level dmg in 20-ft radius. Ref half
  Day's Rest 5 A day passes. Will negates
  Day's Rest 5 A day passes. Will negates
Decay 5 Target takes 2d4 damage/round. Fort negates (each round)
Detect Force 5 Detect Force effects.
Freedom of
    Movement 5 You cannot be held or immobilized.
  Quicken 5 Target goes now. None
  Quicken 5 Target goes now. None
Comet 5 1d6/level dmg in 20-ft radius. Ref half
  Second Chance 5 As swift, gain a reroll.
  Second Chance 5 As swift, gain a reroll.
Speed, Mass 5 1 creature/level gets +4 DEX. Fort negates (harmless)
  Teleport 5 As per teleport.
  Teleport 5 As per teleport.
Freedom of
    Movement 5 You cannot be held or immobilized.
Speed, Mass 5 1 creature/level gets +4 DEX. Fort negates (harmless)
Decay 5 Target takes 2d4 damage/round. Fort negates (each round)
Undo Blue 5 As per undo jikuu, but blue.
Undo Chaos 5 As per undo jikuu, but chaos.
  Temporal Dodge 5 As immediate, avoid the effects of a
  Temporal Dodge 5 As immediate, avoid the effects of a
    single action.
    single action.
Temporal
    Forewrite 5 Interact with a possible future.
  Temporal
  Temporal
     Rewrite 5 Rewrite a small part of your past.
     Rewrite 5 Rewrite a small part of your past.
  Temporal
  Undo Blue 5 As per undo jikuu, but blue.
    Forewrite 5 Interact with a possible future.
  Undo Chaos 5 As per undo jikuu, but chaos.
  Detect Force 5 Detect Force effects.
   
   
Chrono Trigger 6 As per contingency.
  Demi 6 Target loses 50% current HP. Fort negates
  Demi 6 Target loses 50% current HP. Fort negates
Hasteaga 6 Target gets additional action each rd. None
Time Slip 6 Target takes 2d6 dmg/action. Fort negates
Time Hop, Mass 6 Multiple targets go forward in time. Will negates
  Double 6 Creature is cloned for 1 rd/level,
  Double 6 Creature is cloned for 1 rd/level,
    then disappears for 1 rd/level. Will negates
    then disappears for 1 rd/level. Will negates
  Chrono Trigger 6 As per contingency.
  Eject 6 Trap a target in folded space. Ref negates
Hasteaga 6 Target gets additional action each rd. None
Immediacy 6 As immediate, gain a move action.
  [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself  
  [[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself  
    forward from a tracer.
    forward from a tracer.
Eject 6 Trap a target in folded space. Ref negates
  Temporal Skip 6 As immediate, skip over a creature's  
  Temporal Skip 6 As immediate, skip over a creature's  
    turn. Will negates
    turn. Will negates
  Immediacy 6 As immediate, gain a move action.
  Time Hop, Mass 6 Multiple targets go forward in time. Will negates
Time Slip 6 Target takes 2d6 dmg/action. Fort negates
   
   
  20 Minutes 7 Target can take 20 in an instant. Will negates
  20 Minutes 7 Target can take 20 in an instant. Will negates
Synchronize 7 Negate all Jikuu. None
Nova 7 1d8/level dmg in 20-ft radius. Ref half
Fate of One 7 Reroll any roll you just failed. None
  Divert
  Divert
     Teleport 7 As per divert teleport. Will negates
     Teleport 7 As per divert teleport. Will negates
Fate of One 7 Reroll any roll you just failed. None
Nova 7 1d8/level dmg in 20-ft radius. Ref half
Stitch in Time 7 Some creatures get an extra round.
Synchronize 7 Negate all Jikuu. None
  Teleportaga 7 As per greater teleport.
  Teleportaga 7 As per greater teleport.
  Undo Force 7 As per undo jikuu, but any force.
  Undo Force 7 As per undo jikuu, but any force.
Stitch in Time 7 Some creatures get an extra round.
  Withering 7 Kill target by rapid aging.
  Withering 7 Kill target by rapid aging.
   
   
Quick 8 Templar takes two actions now. None
  Stop 8 Target is stopped. Will negates
  Stop 8 Target is stopped. Will negates
Quick 8 Templar takes two actions now. None
  Temporal
  Temporal
     Regression 8 Go back in time to a tracer. None
     Stasis 8 As per temporal stasis. Fort negates
  Temporal
  Temporal
     Disjunction 8 Target lags in time. Will negates
     Disjunction 8 Target lags in time. Will negates
  Temporal
  Temporal
     Stasis 8 As per temporal stasis. Fort negates
     Regression 8 Go back in time to a tracer. None
   
   
Chrono Break 9 You gain another position in the
  initiative order.
Meteor 9 As per meteor swarm. Ref half
  Rewind 9 Relive the last round. None
  Rewind 9 Relive the last round. None
  Time Stop 9 1d4+1 rounds to act freely. None
  Time Stop 9 1d4+1 rounds to act freely. None
Meteor 9 As per meteor swarm. Ref half
Chrono Break 9 You gain another position in the
  initiative order.
  Time Stretch 9 Actions take less time for you.
  Time Stretch 9 Actions take less time for you.
   
   
[[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.
  Quarter 10 Target loses 75% current HP. Fort negates
  Quarter 10 Target loses 75% current HP. Fort negates
  Stopaga 10 Multiple targets are stopped. Will negates
  Stopaga 10 Multiple targets are stopped. Will negates
Line 211: Line 212:
  Triple 10 Creature is cloned twice for 1 rd/level,
  Triple 10 Creature is cloned twice for 1 rd/level,
    then disappears for 2 rds/level. Will negates
    then disappears for 2 rds/level. Will negates
[[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.


[[Category:Trinity]]
[[Category:Trinity]]

Revision as of 03:15, 3 October 2007

The Templar

							Max
						Jikuu	Jikuu
Level	BAB	Fort	Ref	Will	JP	Known	JP
1	+0	+0	+1	+2	2	4	1
2	+1	+0	+2	+3	4	6	1
3	+1	+1	+2	+3	6	8	2
4	+2	+1	+2	+4	8	10	2
5	+2	+1	+3	+4	11	12	3
6	+3	+2	+3	+5	14	14	3
7	+3	+2	+4	+5	17	16	4
8	+4	+2	+4	+6	21	18	4
9	+4	+3	+4	+6	25	20	5
10	+5	+3	+5	+7	29	22	5
11	+5	+3	+5	+7	34	24	6
12	+6/+1	+4	+6	+8	39	26	6
13	+6/+1	+4	+6	+8	44	28	7
14	+7/+2	+4	+6	+9	50	30	7
15	+7/+2	+5	+7	+9	56	32	8
16	+8/+3	+5	+7	+10	62	34	8
17	+8/+3	+5	+8	+10	69	36	9
18	+9/+4	+6	+8	+11	76	38	9
19	+9/+4	+6	+8	+11	83	40	10
20	+10/+5	+6	+9	+12	90	42	10

Templar

What is time, but a passing string of moments held together by a tenuous thread? This is the thinking of the templar, the primary student of time. Whereas others are content merely passing through the timestream in a single direction, the templar feels that a unidirectional flow is limiting - there are so many other ways to experience time! And so the would-be templar embarks on a journey into the world of physics, and - should he do well in his training - emerges a templar, capable of manipulating time to his bidding.

Templars tend to be a dangerous, secretive sort, and are the only known class that makes use of the force of time. They are relatively rare in the world of Trinity, and can be an incredible asset or a terrible foe. What is more difficult to fight than a being who does not simply flee through space, but also through time?...

Game Rule Information

Templars have the following game statistics.

Force Alignment: Time.

Force Resistances: UO 5 + level, CO 5 + level.

Abilities: Intelligence, Wisdom, and Charisma are all equally important to a templar. He gains bonus JP based on his Wisdom, bonus jikuu known based on his Intelligence, and he sets the saving throw DC for his jikuu based on his Charisma.

Hit Die: d6.

Class Skills: The Templar’s class skills are Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Jikuucraft (Int), Knowledge (History) (Int), Listen (Per), Search (Per), Speak Language, and Use Temporal Item (Cha).

Skill Points at Each Level: 2 + Int.

Alignment: Any.

Starting Age: As a wizard.

Starting Gold: 4d4 x 10gp.

Favored By: None.

Class Features

All of the following are class features of the templar.

Weapons and Armor Proficiency: Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.

Jikuu (Ti): The primary weapon of the templar is jikuu, the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.

A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level.

At 4th level, and every four levels thereafter (8th, 12th, etc), the templar may exchange one jikuu he knows for one he does not, so long as the new jikuu does not exceed the limit on the maximum JP cost of jikuu he knows.

Temporal Synchronicity (Ex): Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow.

Jikuu

JIKUU		JP	EFFECT					SAVE?
Accelerate	1	Target adds +10 ft. to its move.	None
Accelerate
    Metabolism	1	Weaken a creature by rapidly accelerating
			   its metabolism.			Fort negates
Bomb		1	1d8+1/level dmg to target.		Ref half
Chronosense	1	Sense time passing.			None
Decelerate	1	Target's speed is halved.		Will negates
Precognition,
    Defensive	1	Gain bonuses to AC and saves.
Deja Vu		1	Target repeats last action.		Will negates
Detect Jikuu	1	Detect temporal effects.		None
Drag		1	Target creature falls faster.		Ref negates
Float		1	Target creature falls slower.		Will negates (harmless)
Lethargy	1	Target takes 1d4 temp DEX dmg.		Fort negates
Moment		1	Refocus.				None
Precognition,
    Offensive	1	Gain a bonus to attack rolls.
Pause		1	Target's init reduced by 4.		Will negates
Temporal Armor	1	Gain a +4 haste bonus to initiative for
			   1 hour/level.

Age Item	2	Rapidly age an item.
Dimension Swap	2	Switch ally's places.			Will negates
Fold Space	2	Fold space in on itself.
Hustle		2	As swift, gain a move action now.
Identify Jikuu	2	Identify a temporal item.
Foresight,
    Offensive	2	Gain a bonus to damage rolls.
Phase Shift	2	Go through up to 1' of solid stuff.
Slow		2	One target/level is slowed.		Will negates
Speed		2	Target gains +4 to DEX.			None
Temporal Edit	2	Redo your last action after the fact.
Time Lapse	2	Target effect's duration is shortened.
Time Swap	2	Switch inits with touched creature.	None

Blink		3	As per blink.
Chrono Cross	3	As mirror image, but better.
Detect
   Remembrance	3	Detect Blue and Chaos effects.
Gravity		3	Target loses 25% current HP.		Fort negates
Haste		3	One target/level is hasted.		None
Lag		3	Target's init reduced by 3 each round
			   for one round/level.			Will negates (each round)
Meteorite	3	2d8+1/level dmg to target.		Ref half
Restore Item	3	Restore an item to an earlier version;
			   requires a tracer.
Slow Motion	3	Perceive time passing slower.
Steal Time	3	As swift, touched creature loses a
			   partial action on next turn and you
			   gain a partial action this turn.	Will negates
Time Hop	3	Go forward 1 rd/level in time.		Will negates
Time to Act	3	Target makes a skill check now.		None
Tracer		3	Put a tracer in the timestream.		None
Undo Jikuu	3	As per dispel magic, but time.

Age Creature	4	Rapidly age a creature for 1 rd/level.
Compress Time	4	Target's init increases by 2 each round
			   for 1 rd/level.
Dimension Door	4	As per dimension door.
Expand Space	4	Stretch space out.
Immobilize	4	Target cannot move from its square.	Will negates
Quintessence	4	Compress time into a physical item.
Regen		4	Target heals 2d4 HP/round.		None
Restore
    Creature	4	Rapidly youthen a creature for 1 rd/level.
Retrieve	4	Teleport an item to your hand.		Will negates (if held)
Temporal
   Acceleration	4	1 round to act freely.			None
Time Ebb	4	Until your next turn, time does not
			   count against effects' durations.
Time to Pause	4	Target can take 10 in an instant.	Will negates
Timetwister	4	Everyone rerolls their initiative.
Trace
   Teleport	4	Trace the destination of a teleport	
			   effect.				None
Warp		4	Physically return to a tracer.		(Willing only)

Comet		5	1d6/level dmg in 20-ft radius.		Ref half
Day's Rest	5	A day passes.				Will negates
Decay		5	Target takes 2d4 damage/round.		Fort negates (each round)
Detect Force	5	Detect Force effects.
Freedom of
   Movement	5	You cannot be held or immobilized.
Quicken		5	Target goes now.			None
Second Chance	5	As swift, gain a reroll.
Speed, Mass	5	1 creature/level gets +4 DEX.		Fort negates (harmless)
Teleport	5	As per teleport.
Temporal Dodge	5	As immediate, avoid the effects of a
			   single action.
Temporal
   Forewrite	5	Interact with a possible future.
Temporal
   Rewrite	5	Rewrite a small part of your past.
Undo Blue	5	As per undo jikuu, but blue.
Undo Chaos	5	As per undo jikuu, but chaos.

Chrono Trigger	6	As per contingency.
Demi		6	Target loses 50% current HP.		Fort negates
Double		6	Creature is cloned for 1 rd/level,
			   then disappears for 1 rd/level.	Will negates
Eject		6	Trap a target in folded space.		Ref negates
Hasteaga	6	Target gets additional action each rd.	None
Immediacy	6	As immediate, gain a move action.
Reset		6	Bring a past version of yourself 
			   forward from a tracer.
Temporal Skip	6	As immediate, skip over a creature's 
			   turn.				Will negates
Time Hop, Mass	6	Multiple targets go forward in time.	Will negates
Time Slip	6	Target takes 2d6 dmg/action.		Fort negates

20 Minutes	7	Target can take 20 in an instant.	Will negates
Divert
   Teleport	7	As per divert teleport.			Will negates
Fate of One	7	Reroll any roll you just failed.	None
Nova		7	1d8/level dmg in 20-ft radius.		Ref half
Stitch in Time	7	Some creatures get an extra round.
Synchronize	7	Negate all Jikuu.			None
Teleportaga	7	As per greater teleport.
Undo Force	7	As per undo jikuu, but any force.
Withering	7	Kill target by rapid aging.

Quick		8	Templar takes two actions now.		None
Stop		8	Target is stopped.			Will negates
Temporal
   Stasis	8	As per temporal stasis.			Fort negates
Temporal
   Disjunction	8	Target lags in time.			Will negates
Temporal
   Regression	8	Go back in time to a tracer.		None 

Chrono Break	9	You gain another position in the
			   initiative order.
Meteor		9	As per meteor swarm.			Ref half
Rewind		9	Relive the last round.			None
Time Stop	9	1d4+1 rounds to act freely.		None
Time Stretch	9	Actions take less time for you.

Quantum Leap	10	Choose the future.
Quarter		10	Target loses 75% current HP.		Fort negates
Stopaga		10	Multiple targets are stopped.		Will negates
Temporal
   Abstraction	10	Gain 1d10 partial actions.		None
Triple		10	Creature is cloned twice for 1 rd/level,
			   then disappears for 2 rds/level.	Will negates