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| orbasp
| | GAY! |
| Mission Generator
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| == Key ==
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| ; (thing) : must select from list
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| ; <thing> : may include
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| ; [thing] : must arbitrate
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| ; PC : Player character
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| ; NPC : Non player character
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| ; character : any character
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| == Mission ==
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| <4/10; Travel to (stage) in (area) and> learn from (individual) that they must>
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| <2/10; Prevent (antagonist) from>
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| <2/10; get help from a group of (individual)s to>
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| '''Travel to (stage) in (area) and [1-6; (affect) (item) / 7-0; (influence) (individual)]'''
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| <2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]>
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| <9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
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| '''despite attempts by <2/10; 1d4+1> (antagonist<nowiki><s></nowiki>) to stop them'''
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| <1/10; with an unwanted (individual) companion)
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| <2/10; But the characters cannot be noticed>
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| <4/10; Within a time limit>
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| <2/10; despite rivals with same goal>
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| <3/100; but goal has already been achieved> by (individual)
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| == (stage) ==
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| <2/10 abandoned>
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| 1-4; Public House
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| 5; Vehicle
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| 6-7; Utility
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| 8-9; [Character's] home
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| 10-12; Historic site
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| 13-15; Research institute
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| 16-17; School
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| 18-20; Temple
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| 21-26; Base
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| 27-29; Warehouse
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| 30; Graveyard
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| 31-32; Mountain
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| 33-34; Island
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| 35-36; Swamp
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| 37-38; River
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| 39-40; Forest/Bush/Jungle
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| 41; Desert
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| 42; Plains
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| 43-44; Road
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| 45-46; Camp
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| <4/10; with unfriendly locals>
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| <1/10; with defenses>
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| <1/10; which is underground>
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| <2/10; which is contested by 1d4+1 (group)s>
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| <1/10; during a natural disaster>
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| <1/10; where they get trapped/ambushed>
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| == (individual) ==
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| <4/10; a representative of>
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| <1/10; a group of>
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| <1/10; the SO of>
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| <3/10; a foreign>
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| 1-4; Patron
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| 4-7; Leader
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| 8-10; Noble
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| 11-12; Criminal
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| 13; Enemy
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| 14-15; Tradesman
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| 17-20; Ally
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| 21-23; Police Officer
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| 24-25; Beaurocrat
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| 26; Relative
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| 27-29; Mentor
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| 30-31; Academic
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| 32-34; Priest
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| 35-36; Radical
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| 37-39; Military Officer
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| 40-41; Mercenary
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| 42-45; Trader
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| 46; Device (artifact, AI, etc)
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| <2/10; who is hiding identity>
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| <1/10; who is pretending to be another (individual)>
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| <1/10; who plans on their failure>
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| <1/10; who lies to them about the mission>
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| <1/10; who is only doing this for entertainment>
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| <1/10; who is using PCs as a diversion>
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| <1/10; who they will never see again>
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| <1/10; who is being controlled by another (individual)>
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| == (affect) ==
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| <1/10; must get equipment to>
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| <1/10; must learn how to>
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| 1-3; Steal
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| 4-5; Alter
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| 6-8; Destroy
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| 9-10; Sabotage
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| 11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
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| 14; Fix
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| 15-16; Document
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| == (influence) ==
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| <1/10; must get equipment to>
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| <2/10; must learn how to>
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| 1-3; Rescue
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| 4-5; Kidnap
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| 6-8; Inform
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| 9-10; Interrogate
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| 11; Mislead
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| 12-14; Contact
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| 15-18; Protect
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| 19-20; Retrieve (item) from
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| == (item) ==
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| <1/10; bugged>
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| <1/10; sabotaged>
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| <1/10; part of>
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| <6/10; multiple>
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| 1-3; Weapon
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| 4-5; Armour
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| 6-7; Technology
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| 8; Research
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| 9; Installation
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| 10; Cause of Phenomenon
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| 11-12; Equipment
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| 13-14; Vehicle
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| 15; (Stage)
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| 16-18; Cash
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| 19; Blackmail
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| 20; Pillage
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| 21; Document
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| 22; Favour
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| 23; Key
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| 24; Tuition
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| 25; Artwork
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| 26-27; Supplies
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| 28-29; Information
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| 30-31; Evidence
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| 32-34; Trading Goods
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| 35; Slave
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| 36; Title
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| 37; Their Lives
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| <1/10; with secret properties>
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| <1/10; which [1-6; is no longer/7-10; never was] there>
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| <1/10; which has been switched>
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| <1/10; with a time limit>
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| <2/10; which is stolen>
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| == (area) ==
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| list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.
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