Scalgard Rime-Hag: Difference between revisions

From RPGnet
Jump to navigation Jump to search
JasonK (talk | contribs)
No edit summary
JasonK (talk | contribs)
No edit summary
Line 7: Line 7:
''Feats'': True Believer
''Feats'': True Believer


''Skills'':  
''Skills'': Knowledge (local) 3 ranks, Listen 3 ranks





Revision as of 00:13, 20 December 2007

Rime Hag

Hit Die: d8


Requirements: To qualify to become a rime hag, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (local) 3 ranks, Listen 3 ranks


Class Skills

The rime hag’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Listen (Wis), Spellcraft (Int), Spot (Wis)


Skill Points at Each Level

2 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd
1st +0 +2 +0 +2 Domain, Evil Eye 3 1+1
2nd +1 +3 +0 +3 Domain, Chill Aura 4 2+1
3rd +2 +3 +1 +3 Domain, Divination 4 2+1 1+1


Class Features

Weapons and Armor: Cerements gain no proficiency with any weapons or armor.



E6: Legends of the Phantom World